mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 16:57:53 -06:00
Fixed conflicts after merge with master
This commit is contained in:
commit
29cbfa7c9e
45 changed files with 1404 additions and 234 deletions
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@ -20,6 +20,9 @@
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#include "slic3r/GUI/PresetBundle.hpp"
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#include "slic3r/GUI/Tab.hpp"
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#include "slic3r/GUI/GUI_Preview.hpp"
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#if ENABLE_NON_STATIC_CANVAS_MANAGER
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#include "slic3r/GUI/GLCanvas3DManager.hpp"
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#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
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#include "slic3r/GUI/3DBed.hpp"
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#include "slic3r/GUI/Camera.hpp"
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@ -359,7 +362,11 @@ Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
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float half_w = 0.5f * (float)cnv_size.get_width();
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float half_h = 0.5f * (float)cnv_size.get_height();
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#if ENABLE_NON_STATIC_CANVAS_MANAGER
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float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
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#else
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float inv_zoom = (float)canvas.get_camera().get_inv_zoom();
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#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
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return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
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}
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@ -774,6 +781,13 @@ bool GLCanvas3D::WarningTexture::generate(const std::string& msg_utf8, const GLC
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#else
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// select default font
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const float scale = canvas.get_canvas_size().get_scale_factor();
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#if ENABLE_RETINA_GL
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// For non-visible or non-created window getBackingScaleFactor function return 0.0 value.
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// And using of the zero scale causes a crash, when we trying to draw text to the (0,0) rectangle
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// https://github.com/prusa3d/PrusaSlicer/issues/3916
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if (scale <= 0.0f)
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return false;
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#endif
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wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT).Scale(scale);
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#endif
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@ -851,7 +865,11 @@ void GLCanvas3D::WarningTexture::render(const GLCanvas3D& canvas) const
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if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
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{
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const Size& cnv_size = canvas.get_canvas_size();
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#if ENABLE_NON_STATIC_CANVAS_MANAGER
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float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
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#else
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float inv_zoom = (float)canvas.get_camera().get_inv_zoom();
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#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
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float left = (-0.5f * (float)m_original_width) * inv_zoom;
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float top = (-0.5f * (float)cnv_size.get_height() + (float)m_original_height + 2.0f) * inv_zoom;
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float right = left + (float)m_original_width * inv_zoom;
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@ -1218,7 +1236,11 @@ void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const
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if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
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{
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const Size& cnv_size = canvas.get_canvas_size();
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#if ENABLE_NON_STATIC_CANVAS_MANAGER
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float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
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#else
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float inv_zoom = (float)canvas.get_camera().get_inv_zoom();
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#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
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float left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
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float top = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
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float right = left + (float)m_original_width * inv_zoom;
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@ -1244,7 +1266,11 @@ void GLCanvas3D::Labels::render(const std::vector<const ModelInstance*>& sorted_
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if (!m_enabled || !is_shown())
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return;
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#if ENABLE_NON_STATIC_CANVAS_MANAGER
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const Camera& camera = wxGetApp().plater()->get_camera();
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#else
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const Camera& camera = m_canvas.get_camera();
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#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
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const Model* model = m_canvas.get_model();
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if (model == nullptr)
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return;
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@ -1426,6 +1452,62 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position, GLCanvas3D& canvas
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}
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#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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#if ENABLE_SLOPE_RENDERING
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void GLCanvas3D::Slope::render() const
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{
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if (is_shown())
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{
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const std::array<float, 2>& z_range = m_volumes.get_slope_z_range();
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std::array<float, 2> angle_range = { Geometry::rad2deg(::acos(z_range[0])) - 90.0f, Geometry::rad2deg(::acos(z_range[1])) - 90.0f };
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bool modified = false;
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ImGuiWrapper& imgui = *wxGetApp().imgui();
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const Size& cnv_size = m_canvas.get_canvas_size();
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imgui.set_next_window_pos((float)cnv_size.get_width(), (float)cnv_size.get_height(), ImGuiCond_Always, 1.0f, 1.0f);
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imgui.begin(_(L("Slope visualization")), nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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imgui.text(_(L("Facets' normal angle range (degrees)")) + ":");
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.75f, 0.75f, 0.0f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(1.0f, 1.0f, 0.0f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.85f, 0.85f, 0.0f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.25f, 0.25f, 0.0f, 1.0f));
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if (ImGui::SliderFloat("##yellow", &angle_range[0], 0.0f, 90.0f, "%.1f"))
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{
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modified = true;
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if (angle_range[1] < angle_range[0])
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angle_range[1] = angle_range[0];
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}
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ImGui::PopStyleColor(4);
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.75f, 0.0f, 0.0f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(1.0f, 0.0f, 0.0f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.85f, 0.0f, 0.0f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.25f, 0.0f, 0.0f, 1.0f));
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if (ImGui::SliderFloat("##red", &angle_range[1], 0.0f, 90.0f, "%.1f"))
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{
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modified = true;
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if (angle_range[0] > angle_range[1])
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angle_range[0] = angle_range[1];
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}
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ImGui::PopStyleColor(4);
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ImGui::Separator();
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if (imgui.button(_(L("Default"))))
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m_volumes.set_default_slope_z_range();
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// to let the dialog immediately showup without waiting for a mouse move
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if (ImGui::GetWindowContentRegionWidth() + 2.0f * ImGui::GetStyle().WindowPadding.x != ImGui::CalcWindowExpectedSize(ImGui::GetCurrentWindow()).x)
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m_canvas.request_extra_frame();
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imgui.end();
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if (modified)
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m_volumes.set_slope_z_range({ -::cos(Geometry::deg2rad(90.0f - angle_range[0])), -::cos(Geometry::deg2rad(90.0f - angle_range[1])) });
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}
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}
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#endif // ENABLE_SLOPE_RENDERING
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wxDEFINE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent);
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@ -1457,16 +1539,22 @@ wxDEFINE_EVENT(EVT_GLCANVAS_RELOAD_FROM_DISK, SimpleEvent);
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const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25;
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#if ENABLE_NON_STATIC_CANVAS_MANAGER
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GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
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#else
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GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
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#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
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: m_canvas(canvas)
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, m_context(nullptr)
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#if ENABLE_RETINA_GL
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, m_retina_helper(nullptr)
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#endif
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, m_in_render(false)
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#if !ENABLE_NON_STATIC_CANVAS_MANAGER
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, m_bed(bed)
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, m_camera(camera)
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, m_view_toolbar(view_toolbar)
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#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
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, m_main_toolbar(GLToolbar::Normal, "Top")
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, m_undoredo_toolbar(GLToolbar::Normal, "Top")
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, m_gizmos(*this)
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@ -1494,14 +1582,19 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar
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#endif // ENABLE_RENDER_PICKING_PASS
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, m_render_sla_auxiliaries(true)
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, m_labels(*this)
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#if ENABLE_SLOPE_RENDERING
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, m_slope(*this, m_volumes)
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#endif // ENABLE_SLOPE_RENDERING
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{
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if (m_canvas != nullptr) {
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m_timer.SetOwner(m_canvas);
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#if ENABLE_RETINA_GL
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m_retina_helper.reset(new RetinaHelper(canvas));
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#if !ENABLE_NON_STATIC_CANVAS_MANAGER
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// set default view_toolbar icons size equal to GLGizmosManager::Default_Icons_Size
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m_view_toolbar.set_icons_size(GLGizmosManager::Default_Icons_Size);
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#endif
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#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
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#endif // ENABLE_RETINA_GL
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}
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m_selection.set_volumes(&m_volumes.volumes);
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@ -1614,6 +1707,18 @@ void GLCanvas3D::reset_volumes()
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if (!m_initialized)
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return;
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#if ENABLE_NON_STATIC_CANVAS_MANAGER
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if (m_volumes.empty())
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return;
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_set_current();
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m_selection.clear();
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m_volumes.clear();
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m_dirty = true;
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_set_warning_texture(WarningTexture::ObjectOutside, false);
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#else
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_set_current();
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if (!m_volumes.empty())
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@ -1624,6 +1729,7 @@ void GLCanvas3D::reset_volumes()
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}
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_set_warning_texture(WarningTexture::ObjectOutside, false);
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#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
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}
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int GLCanvas3D::check_volumes_outside_state() const
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@ -1705,7 +1811,11 @@ void GLCanvas3D::set_model(Model* model)
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void GLCanvas3D::bed_shape_changed()
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{
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refresh_camera_scene_box();
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#if ENABLE_NON_STATIC_CANVAS_MANAGER
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wxGetApp().plater()->get_camera().requires_zoom_to_bed = true;
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#else
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m_camera.requires_zoom_to_bed = true;
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#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
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m_dirty = true;
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}
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@ -1714,6 +1824,15 @@ void GLCanvas3D::set_color_by(const std::string& value)
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m_color_by = value;
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}
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void GLCanvas3D::refresh_camera_scene_box()
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{
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#if ENABLE_NON_STATIC_CANVAS_MANAGER
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wxGetApp().plater()->get_camera().set_scene_box(scene_bounding_box());
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#else
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m_camera.set_scene_box(scene_bounding_box());
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#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
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}
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BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
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{
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BoundingBoxf3 bb;
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@ -1728,7 +1847,11 @@ BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
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BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
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{
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BoundingBoxf3 bb = volumes_bounding_box();
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#if ENABLE_NON_STATIC_CANVAS_MANAGER
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bb.merge(wxGetApp().plater()->get_bed().get_bounding_box(true));
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#else
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bb.merge(m_bed.get_bounding_box(true));
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#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
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if (m_config != nullptr)
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{
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@ -1781,6 +1904,11 @@ bool GLCanvas3D::is_reload_delayed() const
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void GLCanvas3D::enable_layers_editing(bool enable)
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{
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#if ENABLE_SLOPE_RENDERING
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if (enable && m_slope.is_shown())
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m_slope.show(false);
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#endif // ENABLE_SLOPE_RENDERING
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m_layers_editing.set_enabled(enable);
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const Selection::IndicesList& idxs = m_selection.get_volume_idxs();
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for (unsigned int idx : idxs)
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@ -1841,7 +1969,11 @@ void GLCanvas3D::allow_multisample(bool allow)
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void GLCanvas3D::zoom_to_bed()
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{
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#if ENABLE_NON_STATIC_CANVAS_MANAGER
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_zoom_to_box(wxGetApp().plater()->get_bed().get_bounding_box(false));
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#else
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_zoom_to_box(m_bed.get_bounding_box(false));
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#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
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}
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void GLCanvas3D::zoom_to_volumes()
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@ -1859,7 +1991,11 @@ void GLCanvas3D::zoom_to_selection()
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void GLCanvas3D::select_view(const std::string& direction)
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{
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#if ENABLE_NON_STATIC_CANVAS_MANAGER
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wxGetApp().plater()->get_camera().select_view(direction);
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#else
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m_camera.select_view(direction);
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#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
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if (m_canvas != nullptr)
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m_canvas->Refresh();
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}
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@ -1887,14 +2023,26 @@ void GLCanvas3D::render()
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return;
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// ensures this canvas is current and initialized
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#if ENABLE_NON_STATIC_CANVAS_MANAGER
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if (!_is_shown_on_screen() || !_set_current() || !wxGetApp().init_opengl())
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return;
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if (!is_initialized() && !init())
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return;
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#else
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if (! _is_shown_on_screen() || !_set_current() || !_3DScene::init(m_canvas))
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return;
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#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
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#if ENABLE_RENDER_STATISTICS
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auto start_time = std::chrono::high_resolution_clock::now();
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#endif // ENABLE_RENDER_STATISTICS
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|
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#if ENABLE_NON_STATIC_CANVAS_MANAGER
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if (wxGetApp().plater()->get_bed().get_shape().empty())
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#else
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if (m_bed.get_shape().empty())
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#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
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{
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// this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
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post_event(SimpleEvent(EVT_GLCANVAS_UPDATE_BED_SHAPE));
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|
@ -1906,6 +2054,20 @@ void GLCanvas3D::render()
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// to preview, this was called before canvas had its final size. It reported zero width
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// and the viewport was set incorrectly, leading to tripping glAsserts further down
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// the road (in apply_projection). That's why the minimum size is forced to 10.
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#if ENABLE_NON_STATIC_CANVAS_MANAGER
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Camera& camera = wxGetApp().plater()->get_camera();
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camera.apply_viewport(0, 0, std::max(10u, (unsigned int)cnv_size.get_width()), std::max(10u, (unsigned int)cnv_size.get_height()));
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if (camera.requires_zoom_to_bed)
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{
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zoom_to_bed();
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_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
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camera.requires_zoom_to_bed = false;
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}
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camera.apply_view_matrix();
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camera.apply_projection(_max_bounding_box(true, true));
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#else
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m_camera.apply_viewport(0, 0, std::max(10u, (unsigned int)cnv_size.get_width()), std::max(10u, (unsigned int)cnv_size.get_height()));
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if (m_camera.requires_zoom_to_bed)
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|
@ -1917,6 +2079,7 @@ void GLCanvas3D::render()
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m_camera.apply_view_matrix();
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m_camera.apply_projection(_max_bounding_box(true, true));
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#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
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GLfloat position_cam[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
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glsafe(::glLightfv(GL_LIGHT1, GL_POSITION, position_cam));
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|
@ -1946,7 +2109,11 @@ void GLCanvas3D::render()
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_render_objects();
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_render_sla_slices();
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_render_selection();
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#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
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_render_bed(!camera.is_looking_downward(), true);
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#else
|
||||
_render_bed(!m_camera.is_looking_downward(), true);
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#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
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||||
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||||
#if ENABLE_RENDER_SELECTION_CENTER
|
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_render_selection_center();
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|
@ -1955,7 +2122,7 @@ void GLCanvas3D::render()
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// we need to set the mouse's scene position here because the depth buffer
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// could be invalidated by the following gizmo render methods
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||||
// this position is used later into on_mouse() to drag the objects
|
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m_mouse.scene_position = _mouse_to_3d(m_mouse.position.cast<int>());
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||||
m_mouse.scene_position = _mouse_to_3d(m_mouse.position.cast<coord_t>());
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||||
|
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_render_current_gizmo();
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_render_selection_sidebar_hints();
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|
@ -2015,8 +2182,12 @@ void GLCanvas3D::render()
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|||
tooltip = m_undoredo_toolbar.get_tooltip();
|
||||
|
||||
if (tooltip.empty())
|
||||
tooltip = m_view_toolbar.get_tooltip();
|
||||
}
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
tooltip = wxGetApp().plater()->get_view_toolbar().get_tooltip();
|
||||
#else
|
||||
tooltip = m_view_toolbar.get_tooltip();
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
}
|
||||
|
||||
set_tooltip(tooltip);
|
||||
|
||||
|
@ -2060,8 +2231,13 @@ void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w,
|
|||
{
|
||||
switch (GLCanvas3DManager::get_framebuffers_type())
|
||||
{
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
case GLCanvas3DManager::EFramebufferType::Arb: { _render_thumbnail_framebuffer(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
|
||||
case GLCanvas3DManager::EFramebufferType::Ext: { _render_thumbnail_framebuffer_ext(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
|
||||
#else
|
||||
case GLCanvas3DManager::FB_Arb: { _render_thumbnail_framebuffer(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
|
||||
case GLCanvas3DManager::FB_Ext: { _render_thumbnail_framebuffer_ext(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
default: { _render_thumbnail_legacy(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
|
||||
}
|
||||
}
|
||||
|
@ -2166,8 +2342,15 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
|
|||
if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
|
||||
return;
|
||||
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
if (!m_initialized)
|
||||
return;
|
||||
|
||||
_set_current();
|
||||
#else
|
||||
if (m_initialized)
|
||||
_set_current();
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
|
||||
struct ModelVolumeState {
|
||||
ModelVolumeState(const GLVolume* volume) :
|
||||
|
@ -2769,8 +2952,13 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt)
|
|||
|
||||
m_dirty |= m_main_toolbar.update_items_state();
|
||||
m_dirty |= m_undoredo_toolbar.update_items_state();
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
m_dirty |= wxGetApp().plater()->get_view_toolbar().update_items_state();
|
||||
bool mouse3d_controller_applied = wxGetApp().plater()->get_mouse3d_controller().apply(wxGetApp().plater()->get_camera());
|
||||
#else
|
||||
m_dirty |= m_view_toolbar.update_items_state();
|
||||
bool mouse3d_controller_applied = wxGetApp().plater()->get_mouse3d_controller().apply(m_camera);
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
m_dirty |= mouse3d_controller_applied;
|
||||
|
||||
if (!m_dirty)
|
||||
|
@ -2911,12 +3099,27 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
|
|||
case 'a': { post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE)); break; }
|
||||
case 'B':
|
||||
case 'b': { zoom_to_bed(); break; }
|
||||
#if ENABLE_SLOPE_RENDERING
|
||||
case 'D':
|
||||
case 'd': {
|
||||
if (!is_layers_editing_enabled())
|
||||
{
|
||||
m_slope.show(!m_slope.is_shown());
|
||||
m_dirty = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif // ENABLE_SLOPE_RENDERING
|
||||
case 'E':
|
||||
case 'e': { m_labels.show(!m_labels.is_shown()); m_dirty = true; break; }
|
||||
case 'I':
|
||||
case 'i': { _update_camera_zoom(1.0); break; }
|
||||
case 'K':
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
case 'k': { wxGetApp().plater()->get_camera().select_next_type(); m_dirty = true; break; }
|
||||
#else
|
||||
case 'k': { m_camera.select_next_type(); m_dirty = true; break; }
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
case 'O':
|
||||
case 'o': { _update_camera_zoom(-1.0); break; }
|
||||
#if ENABLE_RENDER_PICKING_PASS
|
||||
|
@ -3043,7 +3246,11 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
|
|||
Vec3d displacement;
|
||||
if (camera_space)
|
||||
{
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> inv_view_3x3 = wxGetApp().plater()->get_camera().get_view_matrix().inverse().matrix().block(0, 0, 3, 3);
|
||||
#else
|
||||
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> inv_view_3x3 = m_camera.get_view_matrix().inverse().matrix().block(0, 0, 3, 3);
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
displacement = multiplier * (inv_view_3x3 * direction);
|
||||
displacement(2) = 0.0;
|
||||
}
|
||||
|
@ -3369,7 +3576,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
return;
|
||||
}
|
||||
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
if (wxGetApp().plater()->get_view_toolbar().on_mouse(evt, *this))
|
||||
#else
|
||||
if (m_view_toolbar.on_mouse(evt, *this))
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
{
|
||||
if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
|
||||
mouse_up_cleanup();
|
||||
|
@ -3532,7 +3743,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
|
||||
if (m_selection.contains_volume(get_first_hover_volume_idx()))
|
||||
{
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
if (std::abs(camera.get_dir_forward()(2)) < EPSILON)
|
||||
#else
|
||||
if (std::abs(m_camera.get_dir_forward()(2)) < EPSILON)
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
{
|
||||
// side view -> move selected volumes orthogonally to camera view direction
|
||||
Linef3 ray = mouse_ray(pos);
|
||||
|
@ -3545,8 +3761,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
// vector from the starting position to the found intersection
|
||||
Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
|
||||
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
Vec3d camera_right = camera.get_dir_right();
|
||||
Vec3d camera_up = camera.get_dir_up();
|
||||
#else
|
||||
Vec3d camera_right = m_camera.get_dir_right();
|
||||
Vec3d camera_up = m_camera.get_dir_up();
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
|
||||
// finds projection of the vector along the camera axes
|
||||
double projection_x = inters_vec.dot(camera_right);
|
||||
|
@ -3596,15 +3817,25 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.);
|
||||
if (wxGetApp().app_config->get("use_free_camera") == "1")
|
||||
// Virtual track ball (similar to the 3DConnexion mouse).
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
wxGetApp().plater()->get_camera().rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.));
|
||||
#else
|
||||
m_camera.rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.));
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
else
|
||||
{
|
||||
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
|
||||
// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
|
||||
// which checks an atomics (flushes CPU caches).
|
||||
// See GH issue #3816.
|
||||
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
|
||||
// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
|
||||
// which checks an atomics (flushes CPU caches).
|
||||
// See GH issue #3816.
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
Camera& camera = wxGetApp().plater()->get_camera();
|
||||
camera.recover_from_free_camera();
|
||||
camera.rotate_on_sphere(rot.x(), rot.y(), wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
|
||||
#else
|
||||
m_camera.recover_from_free_camera();
|
||||
m_camera.rotate_on_sphere(rot.x(), rot.y(), wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
}
|
||||
|
||||
m_dirty = true;
|
||||
|
@ -3620,17 +3851,26 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
float z = 0.0f;
|
||||
const Vec3d& cur_pos = _mouse_to_3d(pos, &z);
|
||||
Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
Camera& camera = wxGetApp().plater()->get_camera();
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
if (wxGetApp().app_config->get("use_free_camera") != "1")
|
||||
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
|
||||
// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
|
||||
// which checks an atomics (flushes CPU caches).
|
||||
// See GH issue #3816.
|
||||
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
|
||||
// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
|
||||
// which checks an atomics (flushes CPU caches).
|
||||
// See GH issue #3816.
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
camera.recover_from_free_camera();
|
||||
|
||||
camera.set_target(camera.get_target() + orig - cur_pos);
|
||||
#else
|
||||
m_camera.recover_from_free_camera();
|
||||
|
||||
m_camera.set_target(m_camera.get_target() + orig - cur_pos);
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
m_dirty = true;
|
||||
}
|
||||
|
||||
|
||||
m_mouse.drag.start_position_2D = pos;
|
||||
}
|
||||
}
|
||||
|
@ -4076,7 +4316,12 @@ void GLCanvas3D::update_ui_from_settings()
|
|||
if (new_scaling != orig_scaling) {
|
||||
BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Scaling factor: " << new_scaling;
|
||||
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
Camera& camera = wxGetApp().plater()->get_camera();
|
||||
camera.set_zoom(camera.get_zoom() * new_scaling / orig_scaling);
|
||||
#else
|
||||
m_camera.set_zoom(m_camera.get_zoom() * new_scaling / orig_scaling);
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
_refresh_if_shown_on_screen();
|
||||
}
|
||||
#endif
|
||||
|
@ -4109,16 +4354,13 @@ Linef3 GLCanvas3D::mouse_ray(const Point& mouse_pos)
|
|||
return Linef3(_mouse_to_3d(mouse_pos, &z0), _mouse_to_3d(mouse_pos, &z1));
|
||||
}
|
||||
|
||||
|
||||
void GLCanvas3D::refresh_camera_scene_box()
|
||||
{
|
||||
m_camera.set_scene_box(scene_bounding_box());
|
||||
}
|
||||
|
||||
|
||||
double GLCanvas3D::get_size_proportional_to_max_bed_size(double factor) const
|
||||
{
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
return factor * wxGetApp().plater()->get_bed().get_bounding_box(false).max_size();
|
||||
#else
|
||||
return factor * m_bed.get_bounding_box(false).max_size();
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
}
|
||||
|
||||
void GLCanvas3D::set_cursor(ECursorType type)
|
||||
|
@ -4181,7 +4423,11 @@ bool GLCanvas3D::_render_undo_redo_stack(const bool is_undo, float pos_x) const
|
|||
|
||||
ImGuiWrapper* imgui = wxGetApp().imgui();
|
||||
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
const float x = pos_x * (float)wxGetApp().plater()->get_camera().get_zoom() + 0.5f * (float)get_canvas_size().get_width();
|
||||
#else
|
||||
const float x = pos_x * (float)get_camera().get_zoom() + 0.5f * (float)get_canvas_size().get_width();
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
imgui->set_next_window_pos(x, m_undoredo_toolbar.get_height(), ImGuiCond_Always, 0.5f, 0.0f);
|
||||
std::string title = is_undo ? L("Undo History") : L("Redo History");
|
||||
imgui->begin(_(title), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
|
||||
|
@ -4281,7 +4527,11 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
|
|||
// extends the near and far z of the frustrum to avoid the bed being clipped
|
||||
|
||||
// box in eye space
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
BoundingBoxf3 t_bed_box = wxGetApp().plater()->get_bed().get_bounding_box(true).transformed(camera.get_view_matrix());
|
||||
#else
|
||||
BoundingBoxf3 t_bed_box = m_bed.get_bounding_box(true).transformed(camera.get_view_matrix());
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
near_z = -t_bed_box.max(2);
|
||||
far_z = -t_bed_box.min(2);
|
||||
}
|
||||
|
@ -4558,7 +4808,11 @@ void GLCanvas3D::_render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigne
|
|||
#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
|
||||
|
||||
// restore the default framebuffer size to avoid flickering on the 3D scene
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
wxGetApp().plater()->get_camera().apply_viewport(0, 0, cnv_size.get_width(), cnv_size.get_height());
|
||||
#else
|
||||
m_camera.apply_viewport(0, 0, cnv_size.get_width(), cnv_size.get_height());
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
}
|
||||
|
||||
bool GLCanvas3D::_init_toolbars()
|
||||
|
@ -4883,19 +5137,31 @@ BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_be
|
|||
bb.merge(BoundingBoxf3(sel_bb_center - extend_by, sel_bb_center + extend_by));
|
||||
}
|
||||
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
bb.merge(wxGetApp().plater()->get_bed().get_bounding_box(include_bed_model));
|
||||
#else
|
||||
bb.merge(m_bed.get_bounding_box(include_bed_model));
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
return bb;
|
||||
}
|
||||
|
||||
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box, double margin_factor)
|
||||
{
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
wxGetApp().plater()->get_camera().zoom_to_box(box, margin_factor);
|
||||
#else
|
||||
m_camera.zoom_to_box(box, margin_factor);
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
m_dirty = true;
|
||||
}
|
||||
|
||||
void GLCanvas3D::_update_camera_zoom(double zoom)
|
||||
{
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
wxGetApp().plater()->get_camera().update_zoom(zoom);
|
||||
#else
|
||||
m_camera.update_zoom(zoom);
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
m_dirty = true;
|
||||
}
|
||||
|
||||
|
@ -5086,7 +5352,11 @@ void GLCanvas3D::_render_bed(float theta, bool show_axes) const
|
|||
#if ENABLE_RETINA_GL
|
||||
scale_factor = m_retina_helper->get_scale_factor();
|
||||
#endif // ENABLE_RETINA_GL
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
wxGetApp().plater()->get_bed().render(const_cast<GLCanvas3D&>(*this), theta, scale_factor, show_axes);
|
||||
#else
|
||||
m_bed.render(const_cast<GLCanvas3D&>(*this), theta, scale_factor, show_axes);
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
}
|
||||
|
||||
void GLCanvas3D::_render_objects() const
|
||||
|
@ -5105,7 +5375,11 @@ void GLCanvas3D::_render_objects() const
|
|||
|
||||
if (m_config != nullptr)
|
||||
{
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
const BoundingBoxf3& bed_bb = wxGetApp().plater()->get_bed().get_bounding_box(false);
|
||||
#else
|
||||
const BoundingBoxf3& bed_bb = m_bed.get_bounding_box(false);
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
|
||||
m_volumes.check_outside_state(m_config, nullptr);
|
||||
}
|
||||
|
@ -5121,19 +5395,37 @@ void GLCanvas3D::_render_objects() const
|
|||
m_shader.start_using();
|
||||
if (m_picking_enabled && !m_gizmos.is_dragging() && m_layers_editing.is_enabled() && (m_layers_editing.last_object_id != -1) && (m_layers_editing.object_max_z() > 0.0f)) {
|
||||
int object_id = m_layers_editing.last_object_id;
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
m_volumes.render(GLVolumeCollection::Opaque, false, wxGetApp().plater()->get_camera().get_view_matrix(), [object_id](const GLVolume& volume) {
|
||||
// Which volume to paint without the layer height profile shader?
|
||||
return volume.is_active && (volume.is_modifier || volume.composite_id.object_id != object_id);
|
||||
});
|
||||
#else
|
||||
m_volumes.render(GLVolumeCollection::Opaque, false, m_camera.get_view_matrix(), [object_id](const GLVolume& volume) {
|
||||
// Which volume to paint without the layer height profile shader?
|
||||
return volume.is_active && (volume.is_modifier || volume.composite_id.object_id != object_id);
|
||||
});
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
// Let LayersEditing handle rendering of the active object using the layer height profile shader.
|
||||
m_layers_editing.render_volumes(*this, this->m_volumes);
|
||||
} else {
|
||||
// do not cull backfaces to show broken geometry, if any
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
m_volumes.render(GLVolumeCollection::Opaque, m_picking_enabled, wxGetApp().plater()->get_camera().get_view_matrix(), [this](const GLVolume& volume) {
|
||||
return (m_render_sla_auxiliaries || volume.composite_id.volume_id >= 0);
|
||||
});
|
||||
#else
|
||||
m_volumes.render(GLVolumeCollection::Opaque, m_picking_enabled, m_camera.get_view_matrix(), [this](const GLVolume& volume) {
|
||||
return (m_render_sla_auxiliaries || volume.composite_id.volume_id >= 0);
|
||||
});
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
}
|
||||
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
m_volumes.render(GLVolumeCollection::Transparent, false, wxGetApp().plater()->get_camera().get_view_matrix());
|
||||
#else
|
||||
m_volumes.render(GLVolumeCollection::Transparent, false, m_camera.get_view_matrix());
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
m_shader.stop_using();
|
||||
|
||||
m_camera_clipping_plane = ClippingPlane::ClipsNothing();
|
||||
|
@ -5163,9 +5455,16 @@ void GLCanvas3D::_render_overlays() const
|
|||
glsafe(::glPushMatrix());
|
||||
glsafe(::glLoadIdentity());
|
||||
// ensure that the textures are renderered inside the frustrum
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.005)));
|
||||
// ensure that the overlay fits the frustrum near z plane
|
||||
double gui_scale = camera.get_gui_scale();
|
||||
#else
|
||||
glsafe(::glTranslated(0.0, 0.0, -(m_camera.get_near_z() + 0.005)));
|
||||
// ensure that the overlay fits the frustrum near z plane
|
||||
double gui_scale = m_camera.get_gui_scale();
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
glsafe(::glScaled(gui_scale, gui_scale, 1.0));
|
||||
|
||||
_render_gizmos_overlay();
|
||||
|
@ -5202,6 +5501,10 @@ void GLCanvas3D::_render_overlays() const
|
|||
}
|
||||
m_labels.render(sorted_instances);
|
||||
|
||||
#if ENABLE_SLOPE_RENDERING
|
||||
m_slope.render();
|
||||
#endif // ENABLE_SLOPE_RENDERING
|
||||
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
|
||||
|
@ -5228,7 +5531,11 @@ void GLCanvas3D::_render_volumes_for_picking() const
|
|||
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
||||
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
|
||||
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
const Transform3d& view_matrix = wxGetApp().plater()->get_camera().get_view_matrix();
|
||||
#else
|
||||
const Transform3d& view_matrix = m_camera.get_view_matrix();
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
for (size_t type = 0; type < 2; ++ type) {
|
||||
GLVolumeWithIdAndZList to_render = volumes_to_render(m_volumes.volumes, (type == 0) ? GLVolumeCollection::Opaque : GLVolumeCollection::Transparent, view_matrix);
|
||||
for (const GLVolumeWithIdAndZ& volume : to_render)
|
||||
|
@ -5277,7 +5584,11 @@ void GLCanvas3D::_render_main_toolbar() const
|
|||
return;
|
||||
|
||||
Size cnv_size = get_canvas_size();
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
|
||||
#else
|
||||
float inv_zoom = (float)m_camera.get_inv_zoom();
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
|
||||
float top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
|
||||
float left = -0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width()) * inv_zoom;
|
||||
|
@ -5292,7 +5603,11 @@ void GLCanvas3D::_render_undoredo_toolbar() const
|
|||
return;
|
||||
|
||||
Size cnv_size = get_canvas_size();
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
|
||||
#else
|
||||
float inv_zoom = (float)m_camera.get_inv_zoom();
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
|
||||
float top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
|
||||
float left = (m_main_toolbar.get_width() - 0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width())) * inv_zoom;
|
||||
|
@ -5302,25 +5617,50 @@ void GLCanvas3D::_render_undoredo_toolbar() const
|
|||
|
||||
void GLCanvas3D::_render_view_toolbar() const
|
||||
{
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
GLToolbar& view_toolbar = wxGetApp().plater()->get_view_toolbar();
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
|
||||
#if ENABLE_RETINA_GL
|
||||
// m_view_toolbar.set_scale(m_retina_helper->get_scale_factor());
|
||||
const float scale = m_retina_helper->get_scale_factor() * wxGetApp().toolbar_icon_scale();
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
view_toolbar.set_scale(scale); //! #ys_FIXME_experiment
|
||||
#else
|
||||
m_view_toolbar.set_scale(scale); //! #ys_FIXME_experiment
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
#else
|
||||
// m_view_toolbar.set_scale(m_canvas->GetContentScaleFactor());
|
||||
// m_view_toolbar.set_scale(wxGetApp().em_unit()*0.1f);
|
||||
const float size = int(GLGizmosManager::Default_Icons_Size * wxGetApp().toolbar_icon_scale());
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
view_toolbar.set_icons_size(size); //! #ys_FIXME_experiment
|
||||
#else
|
||||
m_view_toolbar.set_icons_size(size); //! #ys_FIXME_experiment
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
#endif // ENABLE_RETINA_GL
|
||||
|
||||
Size cnv_size = get_canvas_size();
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
|
||||
#else
|
||||
float inv_zoom = (float)m_camera.get_inv_zoom();
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
|
||||
// places the toolbar on the bottom-left corner of the 3d scene
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
float top = (-0.5f * (float)cnv_size.get_height() + view_toolbar.get_height()) * inv_zoom;
|
||||
#else
|
||||
float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
float left = -0.5f * (float)cnv_size.get_width() * inv_zoom;
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
view_toolbar.set_position(top, left);
|
||||
view_toolbar.render(*this);
|
||||
#else
|
||||
m_view_toolbar.set_position(top, left);
|
||||
m_view_toolbar.render(*this);
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
}
|
||||
|
||||
#if ENABLE_SHOW_CAMERA_TARGET
|
||||
|
@ -5599,10 +5939,16 @@ Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
|
|||
if (m_canvas == nullptr)
|
||||
return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
|
||||
|
||||
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const std::array<int, 4>& viewport = camera.get_viewport();
|
||||
const Transform3d& modelview_matrix = camera.get_view_matrix();
|
||||
const Transform3d& projection_matrix = camera.get_projection_matrix();
|
||||
#else
|
||||
const std::array<int, 4>& viewport = m_camera.get_viewport();
|
||||
const Transform3d& modelview_matrix = m_camera.get_view_matrix();
|
||||
const Transform3d& projection_matrix = m_camera.get_projection_matrix();
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
|
||||
GLint y = viewport[3] - (GLint)mouse_pos(1);
|
||||
GLfloat mouse_z;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue