Refactoring into GLTexture::Compressor

This commit is contained in:
Enrico Turri 2019-08-01 11:01:18 +02:00
parent f913bbf8ef
commit 299739eeda
2 changed files with 11 additions and 6 deletions

View file

@ -32,6 +32,7 @@ namespace GUI {
public:
explicit Compressor(GLTexture& texture) : m_texture(texture), m_is_compressing(false), m_abort_compressing(false) {}
~Compressor() { reset(); }
void reset();