ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced

This commit is contained in:
enricoturri1966 2021-08-26 12:37:55 +02:00
parent 34da899c66
commit 2980418706
8 changed files with 229 additions and 31 deletions

View file

@ -0,0 +1,12 @@
#version 110
uniform vec4 uniform_color;
uniform float emission_factor;
// x = tainted, y = specular;
varying vec2 intensity;
void main()
{
gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a);
}