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Use the faster polygon_multi_linestring_intersection()
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4 changed files with 6 additions and 15 deletions
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@ -48,9 +48,9 @@ sub fill_surface {
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# clip paths against a slightly offsetted expolygon, so that the first and last paths
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# are kept even if the expolygon has vertical sides
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my @paths = @{ Boost::Geometry::Utils::polygon_linestring_intersection(
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+($expolygon->offset_ex(scaled_epsilon))[0]->boost_polygon, # TODO: we should use all the resulting expolygons and clip the linestrings to a multipolygon object
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Boost::Geometry::Utils::linestring(@vertical_lines),
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my @paths = @{ Boost::Geometry::Utils::polygon_multi_linestring_intersection(
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+($expolygon->offset_ex(scaled_epsilon))[0], # TODO: we should use all the resulting expolygons and clip the linestrings to a multipolygon object
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[ @vertical_lines ],
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) };
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for (@paths) {
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$_->[0][Y] += $overlap_distance;
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