Use the faster polygon_multi_linestring_intersection()

This commit is contained in:
Alessandro Ranellucci 2013-01-28 00:32:19 +01:00
parent ae201c8f41
commit 2963e54d21
4 changed files with 6 additions and 15 deletions

View file

@ -48,9 +48,9 @@ sub fill_surface {
# clip paths against a slightly offsetted expolygon, so that the first and last paths
# are kept even if the expolygon has vertical sides
my @paths = @{ Boost::Geometry::Utils::polygon_linestring_intersection(
+($expolygon->offset_ex(scaled_epsilon))[0]->boost_polygon, # TODO: we should use all the resulting expolygons and clip the linestrings to a multipolygon object
Boost::Geometry::Utils::linestring(@vertical_lines),
my @paths = @{ Boost::Geometry::Utils::polygon_multi_linestring_intersection(
+($expolygon->offset_ex(scaled_epsilon))[0], # TODO: we should use all the resulting expolygons and clip the linestrings to a multipolygon object
[ @vertical_lines ],
) };
for (@paths) {
$_->[0][Y] += $overlap_distance;