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Cut: Fix crashing in programming cut. Also fixes the cut z offset.
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018b2744db
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28e2995a01
4 changed files with 7 additions and 24 deletions
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@ -8426,23 +8426,12 @@ void Plater::cut_horizontal(size_t obj_idx, size_t instance_idx, double z, Model
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return;
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wxBusyCursor wait;
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const auto new_objects = Cut::cut_horizontal(object, instance_idx, z, attributes);
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remove(obj_idx);
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p->load_model_objects(new_objects);
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const Vec3d instance_offset = object->instances[instance_idx]->get_offset();
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Cut cut(object, instance_idx, Geometry::translation_transform(z * Vec3d::UnitZ() - instance_offset), attributes);
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const auto new_objects = cut.perform_with_plane();
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// now process all updates of the 3d scene
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update();
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// Update InfoItems in ObjectList after update() to use of a correct value of the GLCanvas3D::is_sinking(),
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// which is updated after a view3D->reload_scene(false, flags & (unsigned int)UpdateParams::FORCE_FULL_SCREEN_REFRESH) call
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for (size_t idx = 0; idx < p->model.objects.size(); idx++)
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wxGetApp().obj_list()->update_info_items(idx);
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Selection& selection = p->get_selection();
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size_t last_id = p->model.objects.size() - 1;
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for (size_t i = 0; i < new_objects.size(); ++i)
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selection.add_object((unsigned int)(last_id - i), i == 0);
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apply_cut_object_to_model(obj_idx, new_objects);
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}
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void Plater::_calib_pa_tower(const Calib_Params& params) {
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