ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -> Code cleanup

This commit is contained in:
Enrico Turri 2019-11-18 10:25:23 +01:00
parent 68a9980a5e
commit 28dedd65f0
6 changed files with 3 additions and 28 deletions

View file

@ -107,9 +107,7 @@ wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
wxDECLARE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
wxDECLARE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, Event<unsigned int>);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
class GLCanvas3D
@ -184,9 +182,7 @@ private:
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
mutable float m_adaptive_cusp;
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
mutable unsigned int m_smooth_radius;
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
class LayersTexture
@ -237,9 +233,7 @@ private:
void reset_layer_height_profile(GLCanvas3D& canvas);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
void smooth_layer_height_profile(GLCanvas3D& canvas, unsigned int radius);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static float get_cursor_z_relative(const GLCanvas3D& canvas);
@ -537,9 +531,7 @@ public:
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void reset_layer_height_profile();
void adaptive_layer_height_profile(float cusp);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
void smooth_layer_height_profile(unsigned int radius);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool is_reload_delayed() const;