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Introduction of classes ColorRGB and ColorRGBA to unify color data definition and manipulation
(cherry picked from commit prusa3d/PrusaSlicer@d0bff2d996 )
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36ffb18059
commit
28d0147d09
60 changed files with 1290 additions and 1174 deletions
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@ -137,7 +137,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
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glsafe(::glTranslated(0.0, 0.0, z_shift));
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glsafe(::glMultMatrixd(instance_matrix.data()));
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std::array<float, 4> render_color;
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ColorRGBA render_color;
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for (size_t i = 0; i < cache_size; ++i) {
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const sla::SupportPoint& support_point = m_editing_mode ? m_editing_cache[i].support_point : m_normal_cache[i];
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const bool& point_selected = m_editing_mode ? m_editing_cache[i].selected : false;
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@ -219,10 +219,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
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// Now render the drain holes:
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if (has_holes && ! picking) {
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render_color[0] = 0.7f;
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render_color[1] = 0.7f;
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render_color[2] = 0.7f;
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render_color[3] = 0.7f;
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render_color = { 0.7f, 0.7f, 0.7f, 0.7f };
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const_cast<GLModel*>(&m_cylinder)->set_color(-1, render_color);
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if (shader)
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shader->set_uniform("emission_factor", 0.5f);
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