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Introduction of classes ColorRGB and ColorRGBA to unify color data definition and manipulation
(cherry picked from commit prusa3d/PrusaSlicer@d0bff2d996 )
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36ffb18059
commit
28d0147d09
60 changed files with 1290 additions and 1174 deletions
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@ -9,6 +9,8 @@
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namespace Slic3r {
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class ColorRGB;
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class ColorRGBA;
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class GLShaderProgram
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{
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public:
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@ -44,22 +46,43 @@ public:
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void start_using() const;
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void stop_using() const;
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bool set_uniform(const char* name, int value) const;
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bool set_uniform(const char* name, bool value) const;
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bool set_uniform(const char* name, float value) const;
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bool set_uniform(const char* name, double value) const;
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bool set_uniform(const char* name, const std::array<int, 2>& value) const;
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bool set_uniform(const char* name, const std::array<int, 3>& value) const;
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bool set_uniform(const char* name, const std::array<int, 4>& value) const;
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bool set_uniform(const char* name, const std::array<float, 2>& value) const;
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bool set_uniform(const char* name, const std::array<float, 3>& value) const;
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bool set_uniform(const char* name, const std::array<float, 4>& value) const;
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bool set_uniform(const char* name, const float* value, size_t size) const;
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bool set_uniform(const char* name, const Transform3f& value) const;
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bool set_uniform(const char* name, const Transform3d& value) const;
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bool set_uniform(const char* name, const Matrix3f& value) const;
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bool set_uniform(const char* name, const Vec3f& value) const;
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bool set_uniform(const char* name, const Vec3d& value) const;
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void set_uniform(const char* name, int value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, bool value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, float value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, double value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const std::array<int, 2>& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const std::array<int, 3>& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const std::array<int, 4>& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const std::array<float, 2>& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const std::array<float, 3>& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const std::array<float, 4>& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const float* value, size_t size) const { set_uniform(get_uniform_location(name), value, size); }
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void set_uniform(const char* name, const Transform3f& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const Transform3d& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const Matrix3f& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const Vec3f& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const Vec3d& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const ColorRGB& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const ColorRGBA& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(int id, int value) const;
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void set_uniform(int id, bool value) const;
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void set_uniform(int id, float value) const;
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void set_uniform(int id, double value) const;
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void set_uniform(int id, const std::array<int, 2>& value) const;
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void set_uniform(int id, const std::array<int, 3>& value) const;
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void set_uniform(int id, const std::array<int, 4>& value) const;
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void set_uniform(int id, const std::array<float, 2>& value) const;
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void set_uniform(int id, const std::array<float, 3>& value) const;
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void set_uniform(int id, const std::array<float, 4>& value) const;
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void set_uniform(int id, const float* value, size_t size) const;
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void set_uniform(int id, const Transform3f& value) const;
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void set_uniform(int id, const Transform3d& value) const;
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void set_uniform(int id, const Matrix3f& value) const;
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void set_uniform(int id, const Vec3f& value) const;
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void set_uniform(int id, const Vec3d& value) const;
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void set_uniform(int id, const ColorRGB& value) const;
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void set_uniform(int id, const ColorRGBA& value) const;
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// returns -1 if not found
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int get_attrib_location(const char* name) const;
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