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Introduction of classes ColorRGB and ColorRGBA to unify color data definition and manipulation
(cherry picked from commit prusa3d/PrusaSlicer@d0bff2d996 )
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36ffb18059
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28d0147d09
60 changed files with 1290 additions and 1174 deletions
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@ -3,6 +3,7 @@
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#include "libslic3r/Point.hpp"
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#include "libslic3r/BoundingBox.hpp"
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#include "libslic3r/Color.hpp"
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#include <vector>
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#include <string>
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@ -33,7 +34,7 @@ namespace GUI {
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unsigned int vbo_id{ 0 };
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unsigned int ibo_id{ 0 };
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size_t indices_count{ 0 };
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std::array<float, 4> color{ 1.0f, 1.0f, 1.0f, 1.0f };
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ColorRGBA color;
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};
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struct InitializationData
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@ -44,7 +45,7 @@ namespace GUI {
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std::vector<Vec3f> positions;
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std::vector<Vec3f> normals;
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std::vector<unsigned int> indices;
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std::array<float, 4> color{ 1.0f, 1.0f, 1.0f, 1.0f };
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ColorRGBA color;
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};
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std::vector<Entity> entities;
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@ -74,7 +75,7 @@ namespace GUI {
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bool init_from_file(const std::string& filename);
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// if entity_id == -1 set the color of all entities
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void set_color(int entity_id, const std::array<float, 4>& color);
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void set_color(int entity_id, const ColorRGBA& color);
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void reset();
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void render() const;
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