Some changes to gcode window toggles (#2704)

* Show gcode window automatically (#2572)

* Move the show gcode toggle to view menu, and remember if gcode window is shown last time

* fix an issue when merging main branch

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
This commit is contained in:
Noisyfox 2023-11-29 21:19:56 +08:00 committed by GitHub
parent b86b8ea810
commit 284c3e71eb
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 30 additions and 29 deletions

View file

@ -2508,6 +2508,15 @@ void MainFrame::init_menubar_as_editor()
else
viewMenu->Check(wxID_CAMERA_ORTHOGONAL + camera_id_base, true);
viewMenu->AppendSeparator();
append_menu_check_item(viewMenu, wxID_ANY, _L("Show &G-code Window") + "\tC", _L("Show g-code window in Previce scene"),
[this](wxCommandEvent &) {
wxGetApp().toggle_show_gcode_window();
m_plater->get_current_canvas3D()->post_event(SimpleEvent(wxEVT_PAINT));
},
this, [this]() { return m_plater->is_preview_shown(); },
[this]() { return wxGetApp().show_gcode_window(); }, this);
viewMenu->AppendSeparator();
append_menu_check_item(viewMenu, wxID_ANY, _L("Show &Labels") + "\t" + ctrl + "E", _L("Show object labels in 3D scene"),
[this](wxCommandEvent&) { m_plater->show_view3D_labels(!m_plater->are_view3D_labels_shown()); m_plater->get_current_canvas3D()->post_event(SimpleEvent(wxEVT_PAINT)); }, this,