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Some changes to gcode window toggles (#2704)
* Show gcode window automatically (#2572) * Move the show gcode toggle to view menu, and remember if gcode window is shown last time * fix an issue when merging main branch --------- Co-authored-by: SoftFever <softfeverever@gmail.com>
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b86b8ea810
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7 changed files with 30 additions and 29 deletions
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@ -650,7 +650,6 @@ public:
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std::string comment;
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};
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bool m_is_dark = false;
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bool m_visible{ true };
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uint64_t m_selected_line_id{ 0 };
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size_t m_last_lines_size{ 0 };
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std::string m_filename;
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@ -674,8 +673,6 @@ public:
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m_filename.shrink_to_fit();
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}
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void toggle_visibility() { m_visible = !m_visible; }
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//BBS: GUI refactor: add canvas size
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//void render(float top, float bottom, uint64_t curr_line_id) const;
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void render(float top, float bottom, float right, uint64_t curr_line_id) const;
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@ -701,7 +698,7 @@ public:
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GCodeWindow gcode_window;
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std::vector<unsigned int> gcode_ids;
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float m_scale = 1.0;
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bool m_show_gcode_window = false;
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bool m_show_marker = false;
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void render(const bool has_render_path, float legend_height, int canvas_width, int canvas_height, int right_margin, const EViewType& view_type);
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};
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@ -883,8 +880,6 @@ public:
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void export_toolpaths_to_obj(const char* filename) const;
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void toggle_gcode_window_visibility() { m_sequential_view.gcode_window.toggle_visibility(); }
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std::vector<CustomGCode::Item>& get_custom_gcode_per_print_z() { return m_custom_gcode_per_print_z; }
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size_t get_extruders_count() { return m_extruders_count; }
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void push_combo_style();
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