First steps for implementing localization

* Created mo-files for Ukrainian and English languages
* For this moment it works only on BedShapeDialog.
This commit is contained in:
YuSanka 2018-02-07 17:13:52 +01:00
parent 407f50a66f
commit 28115a847c
16 changed files with 62 additions and 54 deletions

View file

@ -7,11 +7,11 @@ void TabIface::load_current_preset() { m_tab->load_current_preset(); }
void TabIface::update_tab_ui() { m_tab->update_tab_ui(); }
void TabIface::update_ui_from_settings() { m_tab->update_ui_from_settings();}
void TabIface::select_preset(char* name) { m_tab->select_preset(name);}
char* TabIface::title() { return (char*)m_tab->title().ToStdString().data();}
void TabIface::load_config(DynamicPrintConfig* config) { m_tab->load_config(*config);}
void TabIface::load_key_value(char* opt_key, char* value){ m_tab->load_key_value(opt_key, static_cast<std::string>(value)); }
bool TabIface::current_preset_is_dirty() { return m_tab->current_preset_is_dirty();}
void TabIface::OnActivate() { return m_tab->OnActivate();}
std::string TabIface::title() { return m_tab->title().ToStdString();}
DynamicPrintConfig* TabIface::get_config() { return m_tab->get_config(); }
PresetCollection* TabIface::get_presets() { return m_tab->get_presets(); }
std::vector<std::string> TabIface::get_dependent_tabs() { return m_tab->get_dependent_tabs(); }