mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-25 07:34:03 -06:00
Finished implementation of TriangleMesh->split
This commit is contained in:
parent
2d4aa439ae
commit
27e7c6b9f7
18 changed files with 59 additions and 23 deletions
|
@ -16,6 +16,13 @@ TriangleMesh::~TriangleMesh() {
|
|||
stl_close(&stl);
|
||||
}
|
||||
|
||||
SV*
|
||||
TriangleMesh::to_SV() {
|
||||
SV* sv = newSV(0);
|
||||
sv_setref_pv( sv, "Slic3r::TriangleMesh::XS", (void*)this );
|
||||
return sv;
|
||||
}
|
||||
|
||||
void
|
||||
TriangleMesh::ReadSTLFile(char* input_file) {
|
||||
stl_open(&stl, input_file);
|
||||
|
@ -471,10 +478,10 @@ TriangleMesh::slice(const std::vector<double> &z)
|
|||
return layers;
|
||||
}
|
||||
|
||||
std::vector<TriangleMesh>
|
||||
TriangleMeshPtrs
|
||||
TriangleMesh::split() const
|
||||
{
|
||||
std::vector<TriangleMesh> meshes;
|
||||
TriangleMeshPtrs meshes;
|
||||
std::set<int> seen_facets;
|
||||
|
||||
// loop while we have remaining facets
|
||||
|
@ -483,7 +490,8 @@ TriangleMesh::split() const
|
|||
std::queue<int> facet_queue;
|
||||
std::deque<int> facets;
|
||||
for (int facet_idx = 0; facet_idx < this->stl.stats.number_of_facets; facet_idx++) {
|
||||
if (seen_facets.find(facet_idx) != seen_facets.end()) {
|
||||
if (seen_facets.find(facet_idx) == seen_facets.end()) {
|
||||
// if facet was not seen put it into queue and start searching
|
||||
facet_queue.push(facet_idx);
|
||||
break;
|
||||
}
|
||||
|
@ -493,7 +501,7 @@ TriangleMesh::split() const
|
|||
while (!facet_queue.empty()) {
|
||||
int facet_idx = facet_queue.front();
|
||||
facet_queue.pop();
|
||||
if (seen_facets.find(facet_idx) == seen_facets.end()) continue;
|
||||
if (seen_facets.find(facet_idx) != seen_facets.end()) continue;
|
||||
facets.push_back(facet_idx);
|
||||
for (int j = 0; j <= 2; j++) {
|
||||
facet_queue.push(this->stl.neighbors_start[facet_idx].neighbor[j]);
|
||||
|
@ -501,8 +509,8 @@ TriangleMesh::split() const
|
|||
seen_facets.insert(facet_idx);
|
||||
}
|
||||
|
||||
meshes.resize(meshes.size()+1);
|
||||
TriangleMesh* mesh = &(meshes.back());
|
||||
TriangleMesh* mesh = new TriangleMesh;
|
||||
meshes.push_back(mesh);
|
||||
stl_initialize(&mesh->stl);
|
||||
mesh->stl.stats.type = inmemory;
|
||||
mesh->stl.stats.number_of_facets = facets.size();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue