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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-22 00:01:09 -06:00
Finished implementation of TriangleMesh->split
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parent
2d4aa439ae
commit
27e7c6b9f7
18 changed files with 59 additions and 23 deletions
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@ -51,7 +51,7 @@ ExPolygon::is_valid() const
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}
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SV*
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ExPolygon::to_SV() {
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ExPolygon::to_AV() {
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const unsigned int num_holes = this->holes.size();
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AV* av = newAV();
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av_extend(av, num_holes); // -1 +1
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@ -13,7 +13,7 @@ class ExPolygon
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Polygons holes;
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void from_SV(SV* poly_sv);
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void from_SV_check(SV* poly_sv);
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SV* to_SV();
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SV* to_AV();
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SV* to_SV_ref();
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SV* to_SV_clone_ref() const;
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SV* to_SV_pureperl() const;
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@ -61,7 +61,7 @@ Line::from_SV_check(SV* line_sv)
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}
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SV*
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Line::to_SV() {
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Line::to_AV() {
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AV* av = newAV();
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av_extend(av, 1);
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@ -15,7 +15,7 @@ class Line
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explicit Line(Point _a, Point _b): a(_a), b(_b) {};
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void from_SV(SV* line_sv);
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void from_SV_check(SV* line_sv);
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SV* to_SV();
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SV* to_AV();
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SV* to_SV_ref();
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SV* to_SV_clone_ref() const;
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SV* to_SV_pureperl() const;
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@ -62,7 +62,7 @@ MultiPoint::from_SV_check(SV* poly_sv)
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}
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SV*
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MultiPoint::to_SV() {
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MultiPoint::to_AV() {
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const unsigned int num_points = this->points.size();
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AV* av = newAV();
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av_extend(av, num_points-1);
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@ -13,7 +13,7 @@ class MultiPoint
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Points points;
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void from_SV(SV* poly_sv);
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void from_SV_check(SV* poly_sv);
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SV* to_SV();
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SV* to_AV();
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SV* to_SV_pureperl() const;
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void scale(double factor);
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void translate(double x, double y);
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@ -16,6 +16,13 @@ TriangleMesh::~TriangleMesh() {
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stl_close(&stl);
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}
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SV*
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TriangleMesh::to_SV() {
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SV* sv = newSV(0);
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sv_setref_pv( sv, "Slic3r::TriangleMesh::XS", (void*)this );
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return sv;
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}
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void
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TriangleMesh::ReadSTLFile(char* input_file) {
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stl_open(&stl, input_file);
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@ -471,10 +478,10 @@ TriangleMesh::slice(const std::vector<double> &z)
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return layers;
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}
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std::vector<TriangleMesh>
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TriangleMeshPtrs
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TriangleMesh::split() const
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{
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std::vector<TriangleMesh> meshes;
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TriangleMeshPtrs meshes;
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std::set<int> seen_facets;
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// loop while we have remaining facets
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@ -483,7 +490,8 @@ TriangleMesh::split() const
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std::queue<int> facet_queue;
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std::deque<int> facets;
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for (int facet_idx = 0; facet_idx < this->stl.stats.number_of_facets; facet_idx++) {
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if (seen_facets.find(facet_idx) != seen_facets.end()) {
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if (seen_facets.find(facet_idx) == seen_facets.end()) {
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// if facet was not seen put it into queue and start searching
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facet_queue.push(facet_idx);
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break;
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}
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@ -493,7 +501,7 @@ TriangleMesh::split() const
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while (!facet_queue.empty()) {
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int facet_idx = facet_queue.front();
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facet_queue.pop();
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if (seen_facets.find(facet_idx) == seen_facets.end()) continue;
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if (seen_facets.find(facet_idx) != seen_facets.end()) continue;
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facets.push_back(facet_idx);
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for (int j = 0; j <= 2; j++) {
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facet_queue.push(this->stl.neighbors_start[facet_idx].neighbor[j]);
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@ -501,8 +509,8 @@ TriangleMesh::split() const
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seen_facets.insert(facet_idx);
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}
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meshes.resize(meshes.size()+1);
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TriangleMesh* mesh = &(meshes.back());
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TriangleMesh* mesh = new TriangleMesh;
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meshes.push_back(mesh);
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stl_initialize(&mesh->stl);
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mesh->stl.stats.type = inmemory;
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mesh->stl.stats.number_of_facets = facets.size();
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@ -9,11 +9,15 @@
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namespace Slic3r {
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class TriangleMesh;
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typedef std::vector<TriangleMesh*> TriangleMeshPtrs;
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class TriangleMesh
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{
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public:
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TriangleMesh();
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~TriangleMesh();
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SV* to_SV();
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void ReadSTLFile(char* input_file);
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void ReadFromPerl(SV* vertices, SV* facets);
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void Repair();
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@ -23,7 +27,7 @@ class TriangleMesh
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void align_to_origin();
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void rotate(double angle, Point* center);
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std::vector<Polygons>* slice(const std::vector<double> &z);
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std::vector<TriangleMesh> split() const;
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TriangleMeshPtrs split() const;
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stl_file stl;
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};
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