SLA supports - first attempt at supporting islands

This commit is contained in:
Lukas Matena 2018-12-14 16:15:59 +01:00
parent 6cc8ae3729
commit 27ad859d4d
6 changed files with 152 additions and 34 deletions

View file

@ -1,6 +1,7 @@
#include "SLAPrint.hpp"
#include "SLA/SLASupportTree.hpp"
#include "SLA/SLABasePool.hpp"
#include "SLA/SLAAutoSupports.hpp"
#include "MTUtils.hpp"
#include <unordered_set>
@ -36,8 +37,7 @@ namespace {
const std::array<unsigned, slaposCount> OBJ_STEP_LEVELS =
{
10, // slaposObjectSlice,
10, // slaposSupportIslands,
20, // slaposSupportPoints,
30, // slaposSupportPoints,
25, // slaposSupportTree,
25, // slaposBasePool,
5, // slaposSliceSupports,
@ -47,8 +47,7 @@ const std::array<unsigned, slaposCount> OBJ_STEP_LEVELS =
const std::array<std::string, slaposCount> OBJ_STEP_LABELS =
{
L("Slicing model"), // slaposObjectSlice,
L("Generating islands"), // slaposSupportIslands,
L("Scanning model structure"), // slaposSupportPoints,
L("Generating support points"), // slaposSupportPoints,
L("Generating support tree"), // slaposSupportTree,
L("Generating base pool"), // slaposBasePool,
L("Slicing supports"), // slaposSliceSupports,
@ -420,6 +419,24 @@ void swapXY(ExPolygon& expoly) {
}
std::vector<float> SLAPrint::calculate_heights(const BoundingBoxf3& bb3d, float elevation, float initial_layer_height, float layer_height) const
{
std::vector<float> heights;
float minZ = float(bb3d.min(Z)) - float(elevation);
float maxZ = float(bb3d.max(Z)) ;
auto flh = float(layer_height);
auto gnd = float(bb3d.min(Z));
// The first layer (the one before the initial height) is added only
// if there is no pad and no elevation value
if(minZ >= gnd) heights.emplace_back(minZ);
for(float h = minZ + initial_layer_height; h < maxZ; h += flh)
if(h >= gnd) heights.emplace_back(h);
return heights;
}
void SLAPrint::process()
{
using namespace sla;
@ -455,24 +472,9 @@ void SLAPrint::process()
TriangleMesh mesh = po.transformed_mesh();
TriangleMeshSlicer slicer(&mesh);
auto bb3d = mesh.bounding_box();
double elevation = po.get_elevation();
float minZ = float(bb3d.min(Z)) - float(elevation);
float maxZ = float(bb3d.max(Z)) ;
auto flh = float(lh);
auto gnd = float(bb3d.min(Z));
// The 1D grid heights
std::vector<float> heights;
// The first layer (the one before the initial height) is added only
// if there is no pad and no elevation value
if(minZ >= gnd) heights.emplace_back(minZ);
for(float h = minZ + ilh; h < maxZ; h += flh)
if(h >= gnd) heights.emplace_back(h);
std::vector<float> heights = calculate_heights(mesh.bounding_box(), po.get_elevation(), ilh, lh);
auto& layers = po.m_model_slices; layers.clear();
slicer.slice(heights, &layers, [this](){ throw_if_canceled(); });
@ -480,8 +482,8 @@ void SLAPrint::process()
// this procedure simply converts the points and copies them into
// the support data cache
auto support_points = [](SLAPrintObject& po) {
ModelObject& mo = *po.m_model_object;
/*auto support_points = [](SLAPrintObject& po) {
const ModelObject& mo = *po.m_model_object;
po.m_supportdata.reset(new SLAPrintObject::SupportData());
if(!mo.sla_support_points.empty()) {
@ -497,6 +499,36 @@ void SLAPrint::process()
" Hint: create some support points or disable support "
"creation."));
}
};*/
// In this step we check the slices, identify island and cover them with
// support points. Then we sprinkle the rest of the mesh.
auto support_points = [this, ilh](SLAPrintObject& po) {
// find islands to support
double lh = po.m_config.layer_height.getFloat();
std::vector<float> heights = calculate_heights(po.transformed_mesh().bounding_box(), po.get_elevation(), ilh, lh);
//SLAAutoSupports auto_supports(po.get_model_slices(), heights, *po.m_model_object);
std::vector<Vec3d> points = SLAAutoSupports::find_islands(po.get_model_slices(), heights);
// TODO:
// create mesh in igl format
// cover the islands with points, use igl to get precise z coordinate
// sprinkle the mesh with points (SLAAutoSupports::generate())
/*for (const auto& p: points)
std::cout << p(0) << " " << p(1) << " " << p(2) << std::endl;
std::cout << std::endl;
*/
//for (auto& p: points)
// p = po.trafo().inverse() * p;
po.m_supportdata.reset(new SLAPrintObject::SupportData());
po.m_supportdata->emesh = sla::to_eigenmesh(po.transformed_mesh());
po.m_supportdata->support_points = sla::to_point_set(points);
};
// In this step we create the supports
@ -803,8 +835,7 @@ void SLAPrint::process()
// This is the actual order of steps done on each PrintObject
std::array<SLAPrintObjectStep, slaposCount> objectsteps = {
slaposObjectSlice, // Support Islands will need this step
slaposSupportIslands,
slaposObjectSlice, // SupportPoints will need this step
slaposSupportPoints,
slaposSupportTree,
slaposBasePool,
@ -815,7 +846,6 @@ void SLAPrint::process()
std::array<slaposFn, slaposCount> pobj_program =
{
slice_model,
[](SLAPrintObject&){}, // slaposSupportIslands now empty
support_points,
support_tree,
base_pool,
@ -1014,9 +1044,6 @@ bool SLAPrintObject::invalidate_step(SLAPrintObjectStep step)
// propagate to dependent steps
if (step == slaposObjectSlice) {
invalidated |= this->invalidate_all_steps();
} else if (step == slaposSupportIslands) {
invalidated |= this->invalidate_steps({ slaposSupportPoints, slaposSupportTree, slaposBasePool, slaposSliceSupports, slaposIndexSlices });
invalidated |= m_print->invalidate_step(slapsRasterize);
} else if (step == slaposSupportPoints) {
invalidated |= this->invalidate_steps({ slaposSupportTree, slaposBasePool, slaposSliceSupports, slaposIndexSlices });
invalidated |= m_print->invalidate_step(slapsRasterize);