SLA supports - first attempt at supporting islands

This commit is contained in:
Lukas Matena 2018-12-14 16:15:59 +01:00
parent 6cc8ae3729
commit 27ad859d4d
6 changed files with 152 additions and 34 deletions

View file

@ -3,12 +3,15 @@
#include "SLAAutoSupports.hpp"
#include "Model.hpp"
#include "ExPolygon.hpp"
#include "SVG.hpp"
#include "Point.hpp"
#include <iostream>
namespace Slic3r {
namespace SLAAutoSupports {
SLAAutoSupports::SLAAutoSupports(ModelObject& mo, const SLAAutoSupports::Config& c)
: m_model_object(mo), mesh(), m_config(c)
{}
@ -152,4 +155,90 @@ float SLAAutoSupports::get_required_density(float angle) const
void output_expolygons(const ExPolygons& expolys, std::string filename)
{
BoundingBox bb(Point(-30000000, -30000000), Point(30000000, 30000000));
Slic3r::SVG svg_cummulative(filename, bb);
for (size_t i = 0; i < expolys.size(); ++ i) {
/*Slic3r::SVG svg("single"+std::to_string(i)+".svg", bb);
svg.draw(expolys[i]);
svg.draw_outline(expolys[i].contour, "black", scale_(0.05));
svg.draw_outline(expolys[i].holes, "blue", scale_(0.05));
svg.Close();*/
svg_cummulative.draw(expolys[i]);
svg_cummulative.draw_outline(expolys[i].contour, "black", scale_(0.05));
svg_cummulative.draw_outline(expolys[i].holes, "blue", scale_(0.05));
}
}
std::vector<Vec3d> find_islands(const std::vector<ExPolygons>& slices, const std::vector<float>& heights)
{
std::vector<Vec3d> support_points_out;
struct PointAccessor {
const Point* operator()(const Point &pt) const { return &pt; }
};
typedef ClosestPointInRadiusLookup<Point, PointAccessor> ClosestPointLookupType;
for (unsigned int i = 0; i<slices.size(); ++i) {
const ExPolygons& expolys_top = slices[i];
const ExPolygons& expolys_bottom = (i == 0 ? ExPolygons() : slices[i-1]);
std::string layer_num_str = std::string((i<10 ? "0" : "")) + std::string((i<100 ? "0" : "")) + std::to_string(i);
output_expolygons(expolys_top, "top" + layer_num_str + ".svg");
ExPolygons diff = diff_ex(expolys_top, expolys_bottom);
ExPolygons islands;
output_expolygons(diff, "diff" + layer_num_str + ".svg");
ClosestPointLookupType cpl(SCALED_EPSILON);
for (const ExPolygon& expol : expolys_top) {
for (const Point& p : expol.contour.points)
cpl.insert(p);
for (const Polygon& hole : expol.holes)
for (const Point& p : hole.points)
cpl.insert(p);
// the lookup structure now contains all points from the top slice
}
for (const ExPolygon& polygon : diff) {
// we want to check all boundary points of the diff polygon
bool island = true;
for (const Point& p : polygon.contour.points) {
if (cpl.find(p).second != 0) { // the point belongs to the bottom slice - this cannot be an island
island = false;
goto NO_ISLAND;
}
}
for (const Polygon& hole : polygon.holes)
for (const Point& p : hole.points)
if (cpl.find(p).second != 0) {
island = false;
goto NO_ISLAND;
}
if (island) { // all points of the diff polygon are from the top slice
islands.push_back(polygon);
}
NO_ISLAND: ;// continue with next ExPolygon
}
if (!islands.empty())
output_expolygons(islands, "islands" + layer_num_str + ".svg");
for (const ExPolygon& island : islands) {
Point centroid = island.contour.centroid();
Vec3d centroid_d(centroid(0), centroid(1), scale_(i!=0 ? heights[i-1] : heights[0]-(heights[1]-heights[0]))) ;
support_points_out.push_back(unscale(centroid_d));
}
}
return support_points_out;
}
} // namespace SLAAutoSupports
} // namespace Slic3r