Undo/redo in FDM supports gizmo

This commit is contained in:
Lukas Matena 2020-05-05 13:45:04 +02:00
parent 0c84a0b696
commit 272de22055
5 changed files with 57 additions and 38 deletions

View file

@ -19,7 +19,7 @@ enum class SLAGizmoEventType : unsigned char;
class GLGizmoFdmSupports : public GLGizmoBase
{
private:
const ModelObject* m_old_mo = nullptr;
ObjectID m_old_mo_id;
size_t m_old_volumes_size = 0;
GLUquadricObj* m_quadric;
@ -53,11 +53,13 @@ public:
private:
bool on_init() override;
void on_render() const override;
void on_render_for_picking() const override;
void on_render_for_picking() const override {}
void render_triangles(const Selection& selection) const;
void render_cursor_circle() const;
void update_mesh();
void update_model_object() const;
void update_from_model_object();
bool is_mesh_point_clipped(const Vec3d& point) const;