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Refactoring of the G-code preview for lower memory allocation
and for separation of concerns: The final G-code preview no more uses ExtrusionPaths structure to hold the G-code path data extracted by parsing the G-code. Instead, the ExtrusionPath class has been trimmed down back to the original size before the G-code preview was introduced, and a new GCodePreviewData::Extrusion::Path class was created to hold the additional path data as the extruder ID, color change ID and fan speed.
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7 changed files with 64 additions and 41 deletions
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@ -1717,13 +1717,18 @@ static void thick_point_to_verts(const Vec3crd& point,
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point_to_indexed_vertex_array(point, width, height, volume.indexed_vertex_array);
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}
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void _3DScene::extrusionentity_to_verts(const Polyline &polyline, float width, float height, float print_z, GLVolume& volume)
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{
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if (polyline.size() >= 2) {
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size_t num_segments = polyline.size() - 1;
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thick_lines_to_verts(polyline.lines(), std::vector<double>(num_segments, width), std::vector<double>(num_segments, height), false, print_z, volume);
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}
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}
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// Fill in the qverts and tverts with quads and triangles for the extrusion_path.
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void _3DScene::extrusionentity_to_verts(const ExtrusionPath &extrusion_path, float print_z, GLVolume &volume)
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{
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Lines lines = extrusion_path.polyline.lines();
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std::vector<double> widths(lines.size(), extrusion_path.width);
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std::vector<double> heights(lines.size(), extrusion_path.height);
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thick_lines_to_verts(lines, widths, heights, false, print_z, volume);
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extrusionentity_to_verts(extrusion_path.polyline, extrusion_path.width, extrusion_path.height, print_z, volume);
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}
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// Fill in the qverts and tverts with quads and triangles for the extrusion_path.
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@ -656,6 +656,7 @@ public:
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static void thick_lines_to_verts(const Lines& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, double top_z, GLVolume& volume);
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static void thick_lines_to_verts(const Lines3& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, GLVolume& volume);
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static void extrusionentity_to_verts(const Polyline &polyline, float width, float height, float print_z, GLVolume& volume);
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static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, GLVolume& volume);
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static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, const Point& copy, GLVolume& volume);
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static void extrusionentity_to_verts(const ExtrusionLoop& extrusion_loop, float print_z, const Point& copy, GLVolume& volume);
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@ -4987,13 +4987,13 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat
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// helper functions to select data in dependence of the extrusion view type
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struct Helper
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{
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static float path_filter(GCodePreviewData::Extrusion::EViewType type, const ExtrusionPath& path)
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static float path_filter(GCodePreviewData::Extrusion::EViewType type, const GCodePreviewData::Extrusion::Path& path)
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{
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switch (type)
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{
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case GCodePreviewData::Extrusion::FeatureType:
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// The role here is used for coloring.
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return (float)path.role();
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return (float)path.extrusion_role;
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case GCodePreviewData::Extrusion::Height:
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return path.height;
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case GCodePreviewData::Extrusion::Width:
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@ -5071,15 +5071,15 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat
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{
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std::vector<size_t> num_paths_per_role(size_t(erCount), 0);
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for (const GCodePreviewData::Extrusion::Layer &layer : preview_data.extrusion.layers)
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for (const ExtrusionPath &path : layer.paths)
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++ num_paths_per_role[size_t(path.role())];
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for (const GCodePreviewData::Extrusion::Path &path : layer.paths)
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++ num_paths_per_role[size_t(path.extrusion_role)];
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std::vector<std::vector<float>> roles_values;
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roles_values.assign(size_t(erCount), std::vector<float>());
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for (size_t i = 0; i < roles_values.size(); ++ i)
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roles_values[i].reserve(num_paths_per_role[i]);
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for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
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for (const ExtrusionPath& path : layer.paths)
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roles_values[size_t(path.role())].emplace_back(Helper::path_filter(preview_data.extrusion.view_type, path));
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for (const GCodePreviewData::Extrusion::Path &path : layer.paths)
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roles_values[size_t(path.extrusion_role)].emplace_back(Helper::path_filter(preview_data.extrusion.view_type, path));
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roles_filters.reserve(size_t(erCount));
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size_t num_buffers = 0;
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for (std::vector<float> &values : roles_values) {
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@ -5107,9 +5107,9 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat
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// populates volumes
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for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
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{
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for (const ExtrusionPath& path : layer.paths)
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for (const GCodePreviewData::Extrusion::Path& path : layer.paths)
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{
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std::vector<std::pair<float, GLVolume*>> &filters = roles_filters[size_t(path.role())];
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std::vector<std::pair<float, GLVolume*>> &filters = roles_filters[size_t(path.extrusion_role)];
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auto key = std::make_pair<float, GLVolume*>(Helper::path_filter(preview_data.extrusion.view_type, path), nullptr);
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auto it_filter = std::lower_bound(filters.begin(), filters.end(), key);
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assert(it_filter != filters.end() && key.first == it_filter->first);
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@ -5119,7 +5119,7 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat
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vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
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vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
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_3DScene::extrusionentity_to_verts(path, layer.z, vol);
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_3DScene::extrusionentity_to_verts(path.polyline, path.width, path.height, layer.z, vol);
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}
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// Ensure that no volume grows over the limits. If the volume is too large, allocate a new one.
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for (std::vector<std::pair<float, GLVolume*>> &filters : roles_filters) {
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