diff --git a/resources/shaders/flat.fs b/resources/shaders/flat.fs new file mode 100644 index 0000000000..ab656998df --- /dev/null +++ b/resources/shaders/flat.fs @@ -0,0 +1,8 @@ +#version 110 + +uniform vec4 uniform_color; + +void main() +{ + gl_FragColor = uniform_color; +} diff --git a/resources/shaders/flat.vs b/resources/shaders/flat.vs new file mode 100644 index 0000000000..d9063f0c70 --- /dev/null +++ b/resources/shaders/flat.vs @@ -0,0 +1,11 @@ +#version 110 + +uniform mat4 view_model_matrix; +uniform mat4 projection_matrix; + +attribute vec3 v_position; + +void main() +{ + gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0); +} diff --git a/src/slic3r/GUI/GLShadersManager.cpp b/src/slic3r/GUI/GLShadersManager.cpp index 8a25bf6227..0d06d37332 100644 --- a/src/slic3r/GUI/GLShadersManager.cpp +++ b/src/slic3r/GUI/GLShadersManager.cpp @@ -34,11 +34,12 @@ std::pair GLShadersManager::init() bool valid = true; // used to render bed axes and model, selection hints, gcode sequential view marker model, preview shells, options in gcode preview - valid &= append_shader("gouraud_light", { "gouraud_light.vs", "gouraud_light.fs" }); + valid &= append_shader("gouraud_light", { "gouraud_light.vs", "gouraud_light.fs" }); //used to render thumbnail - valid &= append_shader("thumbnail", { "thumbnail.vs", "thumbnail.fs" }); - // used to render first layer for calibration - valid &= append_shader("cali", { "cali.vs", "cali.fs"}); + valid &= append_shader("thumbnail", { "thumbnail.vs", "thumbnail.fs" }); + // used to render first layer for calibration + valid &= append_shader("cali", { "cali.vs", "cali.fs"}); + valid &= append_shader("flat", {"flat.vs", "flat.fs"}); // used to render printbed valid &= append_shader("printbed", { "printbed.vs", "printbed.fs" }); // used to render options in gcode preview