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Replaced Moose with Moo => big performance boost and easier packaging
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13 changed files with 67 additions and 75 deletions
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@ -1,39 +1,38 @@
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package Slic3r::Surface;
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use Moose;
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use Moo;
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use Math::Geometry::Planar;
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use Moose::Util::TypeConstraints;
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has 'contour' => (
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is => 'ro',
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isa => 'Slic3r::Polyline::Closed',
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#isa => 'Slic3r::Polyline::Closed',
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required => 1,
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);
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has 'holes' => (
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traits => ['Array'],
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is => 'rw',
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isa => 'ArrayRef[Slic3r::Polyline::Closed]',
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#isa => 'ArrayRef[Slic3r::Polyline::Closed]',
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default => sub { [] },
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handles => {
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'add_hole' => 'push',
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},
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);
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# TODO: to allow for multiple solid skins to be filled near external
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# surfaces, a new type should be defined: internal-solid
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has 'surface_type' => (
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is => 'rw',
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isa => enum([qw(internal bottom top)]),
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#isa => enum([qw(internal bottom top)]),
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);
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after 'add_hole' => sub {
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sub add_hole {
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my $self = shift;
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my ($hole) = @_;
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push @{ $self->holes }, $hole;
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# add a weak reference to this surface in polyline objects
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# (avoid circular refs)
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$self->holes->[-1]->hole_of($self);
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};
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}
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sub BUILD {
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my $self = shift;
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