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Replaced Moose with Moo => big performance boost and easier packaging
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@ -20,9 +20,6 @@ algorithms in the future.
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I also aim at implementing better support for hollow objects, as Skeinforge
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isn't smart enough to generate internal support structures for horizontal
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facets.
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Of course, Perl's not that fast as C and usage of modules like Moose make
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everything quite memory-hungry, but I'm happy with it. I want to build a "rapid
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prototyping" architecture for a slicer.
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Also, http://xkcd.com/224/
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