Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring to simplify client code of GLModel::Geometry

(cherry picked from commit prusa3d/PrusaSlicer@be6b6590be)
This commit is contained in:
enricoturri1966 2023-10-22 21:41:32 +08:00 committed by Noisyfox
parent 6eed22015a
commit 269fbaa60c
10 changed files with 41 additions and 40 deletions

View file

@ -664,8 +664,8 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(6 * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.reserve_vertices(4);
init_data.reserve_indices(6);
// vertices
init_data.add_vertex(Vec2f(left, bottom), Vec2f(uvs.left_bottom.u, uvs.left_bottom.v));