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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring to simplify client code of GLModel::Geometry
(cherry picked from commit prusa3d/PrusaSlicer@be6b6590be)
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parent
6eed22015a
commit
269fbaa60c
10 changed files with 41 additions and 40 deletions
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@ -118,8 +118,8 @@ namespace GUI {
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P2, GLModel::Geometry::EIndexType::USHORT };
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init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format));
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init_data.indices.reserve(4 * GLModel::Geometry::index_stride_bytes(init_data.format));
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init_data.reserve_vertices(4);
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init_data.reserve_indices(4);
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// vertices
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init_data.add_vertex(Vec2f(left, bottom));
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