Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring to simplify client code of GLModel::Geometry

(cherry picked from commit prusa3d/PrusaSlicer@be6b6590be)
This commit is contained in:
enricoturri1966 2023-10-22 21:41:32 +08:00 committed by Noisyfox
parent 6eed22015a
commit 269fbaa60c
10 changed files with 41 additions and 40 deletions

View file

@ -431,8 +431,8 @@ void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(6 * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.reserve_vertices(4);
init_data.reserve_indices(6);
// vertices
const float l = bar_rect.get_left();
@ -478,8 +478,8 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect)
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P2, GLModel::Geometry::EIndexType::USHORT };
init_data.color = ColorRGBA::BLACK();
init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
const float x = bar_rect.get_left() + float(m_slicing_parameters->layer_height) * scale_x;
@ -499,8 +499,8 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect)
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P2, GLModel::Geometry::EIndexType::UINT };
init_data.color = ColorRGBA::BLUE();
init_data.vertices.reserve(m_layer_height_profile.size() * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(m_layer_height_profile.size() * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.reserve_vertices(m_layer_height_profile.size() / 2);
init_data.reserve_indices(m_layer_height_profile.size() / 2);
// vertices + indices
for (unsigned int i = 0; i < (unsigned int)m_layer_height_profile.size(); i += 2) {
@ -6644,8 +6644,8 @@ void GLCanvas3D::_render_background()
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(6 * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.reserve_vertices(4);
init_data.reserve_indices(6);
// vertices
init_data.add_vertex(Vec2f(-1.0f, -1.0f), Vec2f(0.0f, 0.0f));