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Initial rewrite of the file accessors from Perl to C++.
This is especially important for the extremely slow AMF parser. Also there is a new file handler for the Prusa Control 'PRUS' format.
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13 changed files with 1849 additions and 5 deletions
79
xs/src/libslic3r/Format/OBJ.cpp
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79
xs/src/libslic3r/Format/OBJ.cpp
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#include "../libslic3r.h"
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#include "../Model.hpp"
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#include "../TriangleMesh.hpp"
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#include "OBJ.hpp"
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#include "objparser.hpp"
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#include <string>
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#ifdef _WIN32
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#define DIR_SEPARATOR '\\'
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#else
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#define DIR_SEPARATOR '/'
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#endif
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namespace Slic3r {
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bool load_obj(const char *path, Model *model, const char *object_name_in)
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{
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// Parse the OBJ file.
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ObjParser::ObjData data;
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if (! ObjParser::objparse(path, data)) {
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// die "Failed to parse $file\n" if !-e $path;
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return false;
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}
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// Count the faces and verify, that all faces are triangular.
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size_t num_faces = 0;
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for (size_t i = 0; i < data.vertices.size(); ) {
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size_t j = i;
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for (; j < data.vertices.size() && data.vertices[j].coordIdx != -1; ++ j) ;
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if (i == j)
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continue;
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if (j - i != 3) {
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// Non-triangular faces are not supported as of now.
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return false;
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}
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num_faces ++;
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i = j;
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}
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// Convert ObjData into STL.
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TriangleMesh mesh;
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stl_file &stl = mesh.stl;
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stl.stats.type = inmemory;
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stl.stats.number_of_facets = num_faces;
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stl.stats.original_num_facets = num_faces;
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stl_allocate(&stl);
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size_t i_face = 0;
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for (size_t i = 0; i < data.vertices.size(); ++ i) {
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if (data.vertices[i].coordIdx == -1)
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continue;
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stl_facet &facet = stl.facet_start[i_face ++];
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for (unsigned int v = 0; v < 3; ++ v) {
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const ObjParser::ObjVertex &vertex = data.vertices[i++];
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memcpy(&facet.vertex[v].x, &data.coordinates[vertex.coordIdx*4], 3 * sizeof(float));
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if (vertex.normalIdx != -1)
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memcpy(&facet.normal.x, &data.normals[vertex.normalIdx*3], 3 * sizeof(float));
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}
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}
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stl_get_size(&stl);
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mesh.repair();
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if (mesh.facets_count() == 0) {
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// die "This STL file couldn't be read because it's empty.\n"
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return false;
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}
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std::string object_name;
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if (object_name_in == nullptr) {
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const char *last_slash = strrchr(path, DIR_SEPARATOR);
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object_name.assign((last_slash == nullptr) ? path : last_slash + 1);
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} else
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object_name.assign(object_name_in);
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model->add_object(object_name.c_str(), path, std::move(mesh));
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return true;
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}
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}; // namespace Slic3r
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