Created a new gizmo for flattening an object

This commit is contained in:
Lukas Matena 2018-08-09 16:55:43 +02:00
parent a06b6716ea
commit 25a6c7e30e
5 changed files with 211 additions and 3 deletions

View file

@ -1,5 +1,6 @@
#include "GLCanvas3D.hpp"
#include "../../admesh/stl.h"
#include "../../libslic3r/libslic3r.h"
#include "../../slic3r/GUI/3DScene.hpp"
#include "../../slic3r/GUI/GLShader.hpp"
@ -1154,6 +1155,18 @@ bool GLCanvas3D::Gizmos::init()
m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
gizmo = new GLGizmoFlatten;
if (gizmo == nullptr)
return false;
if (!gizmo->init()) {
_reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(Flatten, gizmo));
return true;
}
@ -1387,6 +1400,25 @@ void GLCanvas3D::Gizmos::set_angle_z(float angle_z)
reinterpret_cast<GLGizmoRotate*>(it->second)->set_angle_z(angle_z);
}
Pointf3 GLCanvas3D::Gizmos::get_flattening_normal() const
{
if (!m_enabled)
return Pointf3(0.f, 0.f, 0.f);
GizmosMap::const_iterator it = m_gizmos.find(Flatten);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_normal() : Pointf3(0.f, 0.f, 0.f);
}
void GLCanvas3D::Gizmos::set_flattening_data(std::vector<Pointf3s> vertices_list)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Flatten);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoFlatten*>(it->second)->set_flattening_data(vertices_list);
}
void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const
{
if (!m_enabled)
@ -2170,6 +2202,27 @@ void GLCanvas3D::update_gizmos_data()
{
m_gizmos.set_scale(model_instance->scaling_factor);
m_gizmos.set_angle_z(model_instance->rotation);
/////////////////////////////////////////////////////////////////////////
// Following block provides convex hull data to the Flatten gizmo
// It is temporary, it should be optimized and moved elsewhere later
TriangleMesh ch = model_object->mesh().convex_hull3d();
stl_facet* facet_ptr = ch.stl.facet_start;
std::vector<Pointf3s> points;
while (facet_ptr < ch.stl.facet_start+ch.stl.stats.number_of_facets) {
Pointf3 a = Pointf3(facet_ptr->vertex[1].x - facet_ptr->vertex[0].x, facet_ptr->vertex[1].y - facet_ptr->vertex[0].y, facet_ptr->vertex[1].z - facet_ptr->vertex[0].z);
Pointf3 b = Pointf3(facet_ptr->vertex[2].x - facet_ptr->vertex[0].x, facet_ptr->vertex[2].y - facet_ptr->vertex[0].y, facet_ptr->vertex[2].z - facet_ptr->vertex[0].z);
if (0.5 * sqrt(dot(cross(a, b), cross(a,b))) > 50.f) {
points.emplace_back(Pointf3s());
for (unsigned int j=0; j<3; ++j)
points.back().emplace_back(Pointf3(facet_ptr->vertex[j].x, facet_ptr->vertex[j].y, facet_ptr->vertex[j].z));
points.back().emplace_back(Pointf3(facet_ptr->normal.x, facet_ptr->normal.y, facet_ptr->normal.z));
}
facet_ptr+=1;
}
m_gizmos.set_flattening_data(points);
////////////////////////////////////////////////////////////////////////
}
}
}
@ -2177,6 +2230,7 @@ void GLCanvas3D::update_gizmos_data()
{
m_gizmos.set_scale(1.0f);
m_gizmos.set_angle_z(0.0f);
m_gizmos.set_flattening_data(std::vector<Pointf3s>());
}
}
@ -2760,6 +2814,16 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_gizmos.start_dragging();
m_mouse.drag.gizmo_volume_idx = _get_first_selected_volume_id(selected_object_idx);
m_dirty = true;
if (m_gizmos.get_current_type() == Gizmos::Flatten) {
// Rotate the object so the normal points downward:
Pointf3 normal = m_gizmos.get_flattening_normal();
if (normal.x != 0.f || normal.y != 0.f || normal.z != 0.f) {
float angle_z = -atan2(normal.y, normal.x);
float angle_y = M_PI - atan2(normal.x*cos(angle_z)-normal.y*sin(angle_z), normal.z);
m_on_gizmo_rotate_callback.call((double)angle_z, (double)angle_y);
}
}
}
else
{
@ -3039,7 +3103,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
case Gizmos::Rotate:
{
m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z(), 0.);
break;
}
default: