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QEC: When collapsing edge flip normal than check other edges in triangle
Quadric is calculated with double precission of normal Fix calculation of normal for changed triangles
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5 changed files with 139 additions and 97 deletions
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@ -125,7 +125,7 @@ static std::mt19937 create_random_generator() {
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std::vector<Vec3f> its_sample_surface(const indexed_triangle_set &its,
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double sample_per_mm2,
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std::mt19937 &random_generator = create_random_generator())
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std::mt19937 random_generator = create_random_generator())
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{
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std::vector<Vec3f> samples;
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std::uniform_real_distribution<float> rand01(0.f, 1.f);
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