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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-25 15:44:12 -06:00
Removed 2D gizmos
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parent
4e37f9d232
commit
255e837d33
3 changed files with 3 additions and 237 deletions
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@ -1134,11 +1134,7 @@ GLCanvas3D::Gizmos::~Gizmos()
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bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
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{
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#if ENABLE_GIZMOS_3D
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GLGizmoBase* gizmo = new GLGizmoScale3D(parent);
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#else
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GLGizmoBase* gizmo = new GLGizmoScale(parent);
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#endif // ENABLE_GIZMOS_3D
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if (gizmo == nullptr)
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return false;
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@ -1147,11 +1143,7 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
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m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
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#if ENABLE_GIZMOS_3D
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gizmo = new GLGizmoRotate3D(parent);
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#else
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gizmo = new GLGizmoRotate(parent, GLGizmoRotate::Z);
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#endif // ENABLE_GIZMOS_3D
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if (gizmo == nullptr)
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{
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_reset();
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@ -1379,11 +1371,7 @@ float GLCanvas3D::Gizmos::get_scale() const
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return 1.0f;
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GizmosMap::const_iterator it = m_gizmos.find(Scale);
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#if ENABLE_GIZMOS_3D
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return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale_x() : 1.0f;
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#else
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return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale*>(it->second)->get_scale() : 1.0f;
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#endif // ENABLE_GIZMOS_3D
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}
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void GLCanvas3D::Gizmos::set_scale(float scale)
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@ -1393,11 +1381,7 @@ void GLCanvas3D::Gizmos::set_scale(float scale)
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GizmosMap::const_iterator it = m_gizmos.find(Scale);
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if (it != m_gizmos.end())
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#if ENABLE_GIZMOS_3D
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reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
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#else
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reinterpret_cast<GLGizmoScale*>(it->second)->set_scale(scale);
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#endif // ENABLE_GIZMOS_3D
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}
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float GLCanvas3D::Gizmos::get_angle_z() const
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@ -1406,11 +1390,7 @@ float GLCanvas3D::Gizmos::get_angle_z() const
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return 0.0f;
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GizmosMap::const_iterator it = m_gizmos.find(Rotate);
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#if ENABLE_GIZMOS_3D
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return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate3D*>(it->second)->get_angle_z() : 0.0f;
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#else
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return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate*>(it->second)->get_angle() : 0.0f;
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#endif // ENABLE_GIZMOS_3D
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}
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void GLCanvas3D::Gizmos::set_angle_z(float angle_z)
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@ -1420,11 +1400,7 @@ void GLCanvas3D::Gizmos::set_angle_z(float angle_z)
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GizmosMap::const_iterator it = m_gizmos.find(Rotate);
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if (it != m_gizmos.end())
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#if ENABLE_GIZMOS_3D
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reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_angle_z(angle_z);
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#else
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reinterpret_cast<GLGizmoRotate*>(it->second)->set_angle(angle_z);
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#endif // ENABLE_GIZMOS_3D
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reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_angle_z(angle_z);
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}
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Vec3d GLCanvas3D::Gizmos::get_flattening_normal() const
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