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Reorder object copies using a nearest neighbor search
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cf5adca928
commit
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2 changed files with 11 additions and 3 deletions
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@ -3,7 +3,7 @@ use Moo;
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use List::Util qw(min sum first);
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Geometry qw(Z PI scale unscale deg2rad rad2deg scaled_epsilon);
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use Slic3r::Geometry qw(Z PI scale unscale deg2rad rad2deg scaled_epsilon chained_path_points);
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use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex offset collapse_ex);
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use Slic3r::Surface ':types';
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@ -11,7 +11,7 @@ has 'print' => (is => 'ro', weak_ref => 1, required => 1);
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has 'input_file' => (is => 'rw', required => 0);
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has 'meshes' => (is => 'rw', default => sub { [] }); # by region_id
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has 'size' => (is => 'rw', required => 1);
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has 'copies' => (is => 'rw', default => sub {[ [0,0] ]});
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has 'copies' => (is => 'rw', default => sub {[ [0,0] ]}, trigger => 1);
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has 'layers' => (is => 'rw', default => sub { [] });
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has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
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@ -50,6 +50,14 @@ sub BUILD {
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}
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}
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sub _trigger_copies {
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my $self = shift;
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return unless @{$self->copies} > 1;
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# order copies with a nearest neighbor search
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@{$self->copies} = @{chained_path_points($self->copies)}
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}
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sub layer_count {
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my $self = shift;
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return scalar @{ $self->layers };
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