mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-12 01:07:57 -06:00
Still WIP
This commit is contained in:
parent
cb3a586deb
commit
253ec07cb2
9 changed files with 242 additions and 210 deletions
|
@ -1,844 +0,0 @@
|
|||
#include "ModelArrange.hpp"
|
||||
#include "Geometry.hpp"
|
||||
#include "SVG.hpp"
|
||||
#include "MTUtils.hpp"
|
||||
|
||||
#include <libnest2d/backends/clipper/geometries.hpp>
|
||||
#include <libnest2d/optimizers/nlopt/subplex.hpp>
|
||||
#include <libnest2d/placers/nfpplacer.hpp>
|
||||
#include <libnest2d/selections/firstfit.hpp>
|
||||
|
||||
#include <numeric>
|
||||
#include <ClipperUtils.hpp>
|
||||
|
||||
#include <boost/geometry/index/rtree.hpp>
|
||||
#include <boost/multiprecision/integer.hpp>
|
||||
#include <boost/rational.hpp>
|
||||
|
||||
namespace libnest2d {
|
||||
#if !defined(_MSC_VER) && defined(__SIZEOF_INT128__) && !defined(__APPLE__)
|
||||
using LargeInt = __int128;
|
||||
#else
|
||||
using LargeInt = boost::multiprecision::int128_t;
|
||||
template<> struct _NumTag<LargeInt>
|
||||
{
|
||||
using Type = ScalarTag;
|
||||
};
|
||||
#endif
|
||||
|
||||
template<class T> struct _NumTag<boost::rational<T>>
|
||||
{
|
||||
using Type = RationalTag;
|
||||
};
|
||||
|
||||
namespace nfp {
|
||||
|
||||
template<class S> struct NfpImpl<S, NfpLevel::CONVEX_ONLY>
|
||||
{
|
||||
NfpResult<S> operator()(const S &sh, const S &other)
|
||||
{
|
||||
return nfpConvexOnly<S, boost::rational<LargeInt>>(sh, other);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace nfp
|
||||
} // namespace libnest2d
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
namespace arr {
|
||||
|
||||
using namespace libnest2d;
|
||||
namespace clppr = ClipperLib;
|
||||
|
||||
using Item = _Item<clppr::Polygon>;
|
||||
using Box = _Box<clppr::IntPoint>;
|
||||
using Circle = _Circle<clppr::IntPoint>;
|
||||
using Segment = _Segment<clppr::IntPoint>;
|
||||
using MultiPolygon = TMultiShape<clppr::Polygon>;
|
||||
using PackGroup = _PackGroup<clppr::Polygon>;
|
||||
|
||||
// Only for debugging. Prints the model object vertices on stdout.
|
||||
//std::string toString(const Model& model, bool holes = true) {
|
||||
// std::stringstream ss;
|
||||
|
||||
// ss << "{\n";
|
||||
|
||||
// for(auto objptr : model.objects) {
|
||||
// if(!objptr) continue;
|
||||
|
||||
// auto rmesh = objptr->raw_mesh();
|
||||
|
||||
// for(auto objinst : objptr->instances) {
|
||||
// if(!objinst) continue;
|
||||
|
||||
// Slic3r::TriangleMesh tmpmesh = rmesh;
|
||||
// // CHECK_ME -> Is the following correct ?
|
||||
// tmpmesh.scale(objinst->get_scaling_factor());
|
||||
// objinst->transform_mesh(&tmpmesh);
|
||||
// ExPolygons expolys = tmpmesh.horizontal_projection();
|
||||
// for(auto& expoly_complex : expolys) {
|
||||
|
||||
// ExPolygons tmp = expoly_complex.simplify(scaled<double>(1.));
|
||||
// if(tmp.empty()) continue;
|
||||
// ExPolygon expoly = tmp.front();
|
||||
// expoly.contour.make_clockwise();
|
||||
// for(auto& h : expoly.holes) h.make_counter_clockwise();
|
||||
|
||||
// ss << "\t{\n";
|
||||
// ss << "\t\t{\n";
|
||||
|
||||
// for(auto v : expoly.contour.points) ss << "\t\t\t{"
|
||||
// << v(0) << ", "
|
||||
// << v(1) << "},\n";
|
||||
// {
|
||||
// auto v = expoly.contour.points.front();
|
||||
// ss << "\t\t\t{" << v(0) << ", " << v(1) << "},\n";
|
||||
// }
|
||||
// ss << "\t\t},\n";
|
||||
|
||||
// // Holes:
|
||||
// ss << "\t\t{\n";
|
||||
// if(holes) for(auto h : expoly.holes) {
|
||||
// ss << "\t\t\t{\n";
|
||||
// for(auto v : h.points) ss << "\t\t\t\t{"
|
||||
// << v(0) << ", "
|
||||
// << v(1) << "},\n";
|
||||
// {
|
||||
// auto v = h.points.front();
|
||||
// ss << "\t\t\t\t{" << v(0) << ", " << v(1) << "},\n";
|
||||
// }
|
||||
// ss << "\t\t\t},\n";
|
||||
// }
|
||||
// ss << "\t\t},\n";
|
||||
|
||||
// ss << "\t},\n";
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// ss << "}\n";
|
||||
|
||||
// return ss.str();
|
||||
//}
|
||||
|
||||
// Debugging: Save model to svg file.
|
||||
//void toSVG(SVG& svg, const Model& model) {
|
||||
// for(auto objptr : model.objects) {
|
||||
// if(!objptr) continue;
|
||||
|
||||
// auto rmesh = objptr->raw_mesh();
|
||||
|
||||
// for(auto objinst : objptr->instances) {
|
||||
// if(!objinst) continue;
|
||||
|
||||
// Slic3r::TriangleMesh tmpmesh = rmesh;
|
||||
// tmpmesh.scale(objinst->get_scaling_factor());
|
||||
// objinst->transform_mesh(&tmpmesh);
|
||||
// ExPolygons expolys = tmpmesh.horizontal_projection();
|
||||
// svg.draw(expolys);
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
namespace bgi = boost::geometry::index;
|
||||
|
||||
using SpatElement = std::pair<Box, unsigned>;
|
||||
using SpatIndex = bgi::rtree< SpatElement, bgi::rstar<16, 4> >;
|
||||
using ItemGroup = std::vector<std::reference_wrapper<Item>>;
|
||||
|
||||
const double BIG_ITEM_TRESHOLD = 0.02;
|
||||
|
||||
Box boundingBox(const Box& pilebb, const Box& ibb ) {
|
||||
auto& pminc = pilebb.minCorner();
|
||||
auto& pmaxc = pilebb.maxCorner();
|
||||
auto& iminc = ibb.minCorner();
|
||||
auto& imaxc = ibb.maxCorner();
|
||||
PointImpl minc, maxc;
|
||||
|
||||
setX(minc, std::min(getX(pminc), getX(iminc)));
|
||||
setY(minc, std::min(getY(pminc), getY(iminc)));
|
||||
|
||||
setX(maxc, std::max(getX(pmaxc), getX(imaxc)));
|
||||
setY(maxc, std::max(getY(pmaxc), getY(imaxc)));
|
||||
return Box(minc, maxc);
|
||||
}
|
||||
|
||||
// This is "the" object function which is evaluated many times for each vertex
|
||||
// (decimated with the accuracy parameter) of each object. Therefore it is
|
||||
// upmost crucial for this function to be as efficient as it possibly can be but
|
||||
// at the same time, it has to provide reasonable results.
|
||||
std::tuple<double /*score*/, Box /*farthest point from bin center*/>
|
||||
objfunc(const PointImpl& bincenter,
|
||||
const MultiPolygon& merged_pile,
|
||||
const Box& pilebb,
|
||||
const ItemGroup& items,
|
||||
const Item &item,
|
||||
double bin_area,
|
||||
double norm, // A norming factor for physical dimensions
|
||||
// a spatial index to quickly get neighbors of the candidate item
|
||||
const SpatIndex& spatindex,
|
||||
const SpatIndex& smalls_spatindex,
|
||||
const ItemGroup& remaining
|
||||
)
|
||||
{
|
||||
// We will treat big items (compared to the print bed) differently
|
||||
auto isBig = [bin_area](double a) {
|
||||
return a/bin_area > BIG_ITEM_TRESHOLD ;
|
||||
};
|
||||
|
||||
// Candidate item bounding box
|
||||
auto ibb = sl::boundingBox(item.transformedShape());
|
||||
|
||||
// Calculate the full bounding box of the pile with the candidate item
|
||||
auto fullbb = boundingBox(pilebb, ibb);
|
||||
|
||||
// The bounding box of the big items (they will accumulate in the center
|
||||
// of the pile
|
||||
Box bigbb;
|
||||
if(spatindex.empty()) bigbb = fullbb;
|
||||
else {
|
||||
auto boostbb = spatindex.bounds();
|
||||
boost::geometry::convert(boostbb, bigbb);
|
||||
}
|
||||
|
||||
// Will hold the resulting score
|
||||
double score = 0;
|
||||
|
||||
if(isBig(item.area()) || spatindex.empty()) {
|
||||
// This branch is for the bigger items..
|
||||
|
||||
auto minc = ibb.minCorner(); // bottom left corner
|
||||
auto maxc = ibb.maxCorner(); // top right corner
|
||||
|
||||
// top left and bottom right corners
|
||||
auto top_left = PointImpl{getX(minc), getY(maxc)};
|
||||
auto bottom_right = PointImpl{getX(maxc), getY(minc)};
|
||||
|
||||
// Now the distance of the gravity center will be calculated to the
|
||||
// five anchor points and the smallest will be chosen.
|
||||
std::array<double, 5> dists;
|
||||
auto cc = fullbb.center(); // The gravity center
|
||||
dists[0] = pl::distance(minc, cc);
|
||||
dists[1] = pl::distance(maxc, cc);
|
||||
dists[2] = pl::distance(ibb.center(), cc);
|
||||
dists[3] = pl::distance(top_left, cc);
|
||||
dists[4] = pl::distance(bottom_right, cc);
|
||||
|
||||
// The smalles distance from the arranged pile center:
|
||||
auto dist = *(std::min_element(dists.begin(), dists.end())) / norm;
|
||||
auto bindist = pl::distance(ibb.center(), bincenter) / norm;
|
||||
dist = 0.8*dist + 0.2*bindist;
|
||||
|
||||
// Density is the pack density: how big is the arranged pile
|
||||
double density = 0;
|
||||
|
||||
if(remaining.empty()) {
|
||||
|
||||
auto mp = merged_pile;
|
||||
mp.emplace_back(item.transformedShape());
|
||||
auto chull = sl::convexHull(mp);
|
||||
|
||||
placers::EdgeCache<clppr::Polygon> ec(chull);
|
||||
|
||||
double circ = ec.circumference() / norm;
|
||||
double bcirc = 2.0*(fullbb.width() + fullbb.height()) / norm;
|
||||
score = 0.5*circ + 0.5*bcirc;
|
||||
|
||||
} else {
|
||||
// Prepare a variable for the alignment score.
|
||||
// This will indicate: how well is the candidate item aligned with
|
||||
// its neighbors. We will check the alignment with all neighbors and
|
||||
// return the score for the best alignment. So it is enough for the
|
||||
// candidate to be aligned with only one item.
|
||||
auto alignment_score = 1.0;
|
||||
|
||||
density = std::sqrt((fullbb.width() / norm )*
|
||||
(fullbb.height() / norm));
|
||||
auto querybb = item.boundingBox();
|
||||
|
||||
// Query the spatial index for the neighbors
|
||||
std::vector<SpatElement> result;
|
||||
result.reserve(spatindex.size());
|
||||
if(isBig(item.area())) {
|
||||
spatindex.query(bgi::intersects(querybb),
|
||||
std::back_inserter(result));
|
||||
} else {
|
||||
smalls_spatindex.query(bgi::intersects(querybb),
|
||||
std::back_inserter(result));
|
||||
}
|
||||
|
||||
for(auto& e : result) { // now get the score for the best alignment
|
||||
auto idx = e.second;
|
||||
Item& p = items[idx];
|
||||
auto parea = p.area();
|
||||
if(std::abs(1.0 - parea/item.area()) < 1e-6) {
|
||||
auto bb = boundingBox(p.boundingBox(), ibb);
|
||||
auto bbarea = bb.area();
|
||||
auto ascore = 1.0 - (item.area() + parea)/bbarea;
|
||||
|
||||
if(ascore < alignment_score) alignment_score = ascore;
|
||||
}
|
||||
}
|
||||
|
||||
// The final mix of the score is the balance between the distance
|
||||
// from the full pile center, the pack density and the
|
||||
// alignment with the neighbors
|
||||
if(result.empty())
|
||||
score = 0.5 * dist + 0.5 * density;
|
||||
else
|
||||
score = 0.40 * dist + 0.40 * density + 0.2 * alignment_score;
|
||||
}
|
||||
} else {
|
||||
// Here there are the small items that should be placed around the
|
||||
// already processed bigger items.
|
||||
// No need to play around with the anchor points, the center will be
|
||||
// just fine for small items
|
||||
score = pl::distance(ibb.center(), bigbb.center()) / norm;
|
||||
}
|
||||
|
||||
return std::make_tuple(score, fullbb);
|
||||
}
|
||||
|
||||
// Fill in the placer algorithm configuration with values carefully chosen for
|
||||
// Slic3r.
|
||||
template<class PConf>
|
||||
void fillConfig(PConf& pcfg) {
|
||||
|
||||
// Align the arranged pile into the center of the bin
|
||||
pcfg.alignment = PConf::Alignment::CENTER;
|
||||
|
||||
// Start placing the items from the center of the print bed
|
||||
pcfg.starting_point = PConf::Alignment::CENTER;
|
||||
|
||||
// TODO cannot use rotations until multiple objects of same geometry can
|
||||
// handle different rotations
|
||||
// arranger.useMinimumBoundigBoxRotation();
|
||||
pcfg.rotations = { 0.0 };
|
||||
|
||||
// The accuracy of optimization.
|
||||
// Goes from 0.0 to 1.0 and scales performance as well
|
||||
pcfg.accuracy = 0.65f;
|
||||
|
||||
pcfg.parallel = true;
|
||||
}
|
||||
|
||||
// Type trait for an arranger class for different bin types (box, circle,
|
||||
// polygon, etc...)
|
||||
template<class TBin>
|
||||
class AutoArranger {};
|
||||
|
||||
|
||||
// A class encapsulating the libnest2d Nester class and extending it with other
|
||||
// management and spatial index structures for acceleration.
|
||||
template<class TBin>
|
||||
class _ArrBase {
|
||||
public:
|
||||
|
||||
// Useful type shortcuts...
|
||||
using Placer = typename placers::_NofitPolyPlacer<clppr::Polygon, TBin>;
|
||||
using Selector = selections::_FirstFitSelection<clppr::Polygon>;
|
||||
using Packer = Nester<Placer, Selector>;
|
||||
using PConfig = typename Packer::PlacementConfig;
|
||||
using Distance = TCoord<PointImpl>;
|
||||
|
||||
protected:
|
||||
|
||||
Packer m_pck;
|
||||
PConfig m_pconf; // Placement configuration
|
||||
double m_bin_area;
|
||||
SpatIndex m_rtree; // spatial index for the normal (bigger) objects
|
||||
SpatIndex m_smallsrtree; // spatial index for only the smaller items
|
||||
double m_norm; // A coefficient to scale distances
|
||||
MultiPolygon m_merged_pile; // The already merged pile (vector of items)
|
||||
Box m_pilebb; // The bounding box of the merged pile.
|
||||
ItemGroup m_remaining; // Remaining items (m_items at the beginning)
|
||||
ItemGroup m_items; // The items to be packed
|
||||
public:
|
||||
|
||||
_ArrBase(const TBin& bin, Distance dist,
|
||||
std::function<void(unsigned)> progressind,
|
||||
std::function<bool(void)> stopcond):
|
||||
m_pck(bin, dist), m_bin_area(sl::area(bin)),
|
||||
m_norm(std::sqrt(sl::area(bin)))
|
||||
{
|
||||
fillConfig(m_pconf);
|
||||
|
||||
// Set up a callback that is called just before arranging starts
|
||||
// This functionality is provided by the Nester class (m_pack).
|
||||
m_pconf.before_packing =
|
||||
[this](const MultiPolygon& merged_pile, // merged pile
|
||||
const ItemGroup& items, // packed items
|
||||
const ItemGroup& remaining) // future items to be packed
|
||||
{
|
||||
m_items = items;
|
||||
m_merged_pile = merged_pile;
|
||||
m_remaining = remaining;
|
||||
|
||||
m_pilebb = sl::boundingBox(merged_pile);
|
||||
|
||||
m_rtree.clear();
|
||||
m_smallsrtree.clear();
|
||||
|
||||
// We will treat big items (compared to the print bed) differently
|
||||
auto isBig = [this](double a) {
|
||||
return a/m_bin_area > BIG_ITEM_TRESHOLD ;
|
||||
};
|
||||
|
||||
for(unsigned idx = 0; idx < items.size(); ++idx) {
|
||||
Item& itm = items[idx];
|
||||
if(isBig(itm.area())) m_rtree.insert({itm.boundingBox(), idx});
|
||||
m_smallsrtree.insert({itm.boundingBox(), idx});
|
||||
}
|
||||
};
|
||||
|
||||
m_pck.progressIndicator(progressind);
|
||||
m_pck.stopCondition(stopcond);
|
||||
}
|
||||
|
||||
template<class...Args> inline PackGroup operator()(Args&&...args) {
|
||||
m_rtree.clear();
|
||||
return m_pck.execute(std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
inline void preload(const PackGroup& pg) {
|
||||
m_pconf.alignment = PConfig::Alignment::DONT_ALIGN;
|
||||
m_pconf.object_function = nullptr; // drop the special objectfunction
|
||||
m_pck.preload(pg);
|
||||
|
||||
// Build the rtree for queries to work
|
||||
for(const ItemGroup& grp : pg)
|
||||
for(unsigned idx = 0; idx < grp.size(); ++idx) {
|
||||
Item& itm = grp[idx];
|
||||
m_rtree.insert({itm.boundingBox(), idx});
|
||||
}
|
||||
|
||||
m_pck.configure(m_pconf);
|
||||
}
|
||||
|
||||
bool is_colliding(const Item& item) {
|
||||
if(m_rtree.empty()) return false;
|
||||
std::vector<SpatElement> result;
|
||||
m_rtree.query(bgi::intersects(item.boundingBox()),
|
||||
std::back_inserter(result));
|
||||
return !result.empty();
|
||||
}
|
||||
};
|
||||
|
||||
// Arranger specialization for a Box shaped bin.
|
||||
template<> class AutoArranger<Box>: public _ArrBase<Box> {
|
||||
public:
|
||||
|
||||
AutoArranger(const Box& bin, Distance dist,
|
||||
std::function<void(unsigned)> progressind = [](unsigned){},
|
||||
std::function<bool(void)> stopcond = [](){return false;}):
|
||||
_ArrBase<Box>(bin, dist, progressind, stopcond)
|
||||
{
|
||||
|
||||
// Here we set up the actual object function that calls the common
|
||||
// object function for all bin shapes than does an additional inside
|
||||
// check for the arranged pile.
|
||||
m_pconf.object_function = [this, bin] (const Item &item) {
|
||||
|
||||
auto result = objfunc(bin.center(),
|
||||
m_merged_pile,
|
||||
m_pilebb,
|
||||
m_items,
|
||||
item,
|
||||
m_bin_area,
|
||||
m_norm,
|
||||
m_rtree,
|
||||
m_smallsrtree,
|
||||
m_remaining);
|
||||
|
||||
double score = std::get<0>(result);
|
||||
auto& fullbb = std::get<1>(result);
|
||||
|
||||
double miss = Placer::overfit(fullbb, bin);
|
||||
miss = miss > 0? miss : 0;
|
||||
score += miss*miss;
|
||||
|
||||
return score;
|
||||
};
|
||||
|
||||
m_pck.configure(m_pconf);
|
||||
}
|
||||
};
|
||||
|
||||
inline Circle to_lnCircle(const CircleBed& circ) {
|
||||
return Circle({circ.center()(0), circ.center()(1)}, circ.radius());
|
||||
}
|
||||
|
||||
// Arranger specialization for circle shaped bin.
|
||||
template<> class AutoArranger<Circle>: public _ArrBase<Circle> {
|
||||
public:
|
||||
|
||||
AutoArranger(const Circle& bin, Distance dist,
|
||||
std::function<void(unsigned)> progressind = [](unsigned){},
|
||||
std::function<bool(void)> stopcond = [](){return false;}):
|
||||
_ArrBase<Circle>(bin, dist, progressind, stopcond) {
|
||||
|
||||
// As with the box, only the inside check is different.
|
||||
m_pconf.object_function = [this, &bin] (const Item &item) {
|
||||
|
||||
auto result = objfunc(bin.center(),
|
||||
m_merged_pile,
|
||||
m_pilebb,
|
||||
m_items,
|
||||
item,
|
||||
m_bin_area,
|
||||
m_norm,
|
||||
m_rtree,
|
||||
m_smallsrtree,
|
||||
m_remaining);
|
||||
|
||||
double score = std::get<0>(result);
|
||||
|
||||
auto isBig = [this](const Item& itm) {
|
||||
return itm.area()/m_bin_area > BIG_ITEM_TRESHOLD ;
|
||||
};
|
||||
|
||||
if(isBig(item)) {
|
||||
auto mp = m_merged_pile;
|
||||
mp.push_back(item.transformedShape());
|
||||
auto chull = sl::convexHull(mp);
|
||||
double miss = Placer::overfit(chull, bin);
|
||||
if(miss < 0) miss = 0;
|
||||
score += miss*miss;
|
||||
}
|
||||
|
||||
return score;
|
||||
};
|
||||
|
||||
m_pck.configure(m_pconf);
|
||||
}
|
||||
};
|
||||
|
||||
// Arranger specialization for a generalized polygon.
|
||||
// Warning: this is unfinished business. It may or may not work.
|
||||
template<> class AutoArranger<PolygonImpl>: public _ArrBase<PolygonImpl> {
|
||||
public:
|
||||
AutoArranger(const PolygonImpl& bin, Distance dist,
|
||||
std::function<void(unsigned)> progressind = [](unsigned){},
|
||||
std::function<bool(void)> stopcond = [](){return false;}):
|
||||
_ArrBase<PolygonImpl>(bin, dist, progressind, stopcond)
|
||||
{
|
||||
m_pconf.object_function = [this, &bin] (const Item &item) {
|
||||
|
||||
auto binbb = sl::boundingBox(bin);
|
||||
auto result = objfunc(binbb.center(),
|
||||
m_merged_pile,
|
||||
m_pilebb,
|
||||
m_items,
|
||||
item,
|
||||
m_bin_area,
|
||||
m_norm,
|
||||
m_rtree,
|
||||
m_smallsrtree,
|
||||
m_remaining);
|
||||
double score = std::get<0>(result);
|
||||
|
||||
return score;
|
||||
};
|
||||
|
||||
m_pck.configure(m_pconf);
|
||||
}
|
||||
};
|
||||
|
||||
// Specialization with no bin. In this case the arranger should just arrange
|
||||
// all objects into a minimum sized pile but it is not limited by a bin. A
|
||||
// consequence is that only one pile should be created.
|
||||
template<> class AutoArranger<bool>: public _ArrBase<Box> {
|
||||
public:
|
||||
|
||||
AutoArranger(bool, Distance dist, std::function<void(unsigned)> progressind,
|
||||
std::function<bool(void)> stopcond):
|
||||
_ArrBase<Box>(Box(0, 0), dist, progressind, stopcond)
|
||||
{
|
||||
this->m_pconf.object_function = [this] (const Item &item) {
|
||||
|
||||
auto result = objfunc({0, 0},
|
||||
m_merged_pile,
|
||||
m_pilebb,
|
||||
m_items,
|
||||
item,
|
||||
0,
|
||||
m_norm,
|
||||
m_rtree,
|
||||
m_smallsrtree,
|
||||
m_remaining);
|
||||
return std::get<0>(result);
|
||||
};
|
||||
|
||||
this->m_pck.configure(m_pconf);
|
||||
}
|
||||
};
|
||||
|
||||
// Get the type of bed geometry from a simple vector of points.
|
||||
BedShapeHint bedShape(const Polyline &bed) {
|
||||
BedShapeHint ret;
|
||||
|
||||
auto x = [](const Point& p) { return p(X); };
|
||||
auto y = [](const Point& p) { return p(Y); };
|
||||
|
||||
auto width = [x](const BoundingBox& box) {
|
||||
return x(box.max) - x(box.min);
|
||||
};
|
||||
|
||||
auto height = [y](const BoundingBox& box) {
|
||||
return y(box.max) - y(box.min);
|
||||
};
|
||||
|
||||
auto area = [&width, &height](const BoundingBox& box) {
|
||||
double w = width(box);
|
||||
double h = height(box);
|
||||
return w * h;
|
||||
};
|
||||
|
||||
auto poly_area = [](Polyline p) {
|
||||
Polygon pp; pp.points.reserve(p.points.size() + 1);
|
||||
pp.points = std::move(p.points);
|
||||
pp.points.emplace_back(pp.points.front());
|
||||
return std::abs(pp.area());
|
||||
};
|
||||
|
||||
auto distance_to = [x, y](const Point& p1, const Point& p2) {
|
||||
double dx = x(p2) - x(p1);
|
||||
double dy = y(p2) - y(p1);
|
||||
return std::sqrt(dx*dx + dy*dy);
|
||||
};
|
||||
|
||||
auto bb = bed.bounding_box();
|
||||
|
||||
auto isCircle = [bb, distance_to](const Polyline& polygon) {
|
||||
auto center = bb.center();
|
||||
std::vector<double> vertex_distances;
|
||||
double avg_dist = 0;
|
||||
for (auto pt: polygon.points)
|
||||
{
|
||||
double distance = distance_to(center, pt);
|
||||
vertex_distances.push_back(distance);
|
||||
avg_dist += distance;
|
||||
}
|
||||
|
||||
avg_dist /= vertex_distances.size();
|
||||
|
||||
CircleBed ret(center, avg_dist);
|
||||
for(auto el : vertex_distances)
|
||||
{
|
||||
if (std::abs(el - avg_dist) > 10 * SCALED_EPSILON) {
|
||||
ret = CircleBed();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
};
|
||||
|
||||
auto parea = poly_area(bed);
|
||||
|
||||
if( (1.0 - parea/area(bb)) < 1e-3 ) {
|
||||
ret.type = BedShapeType::BOX;
|
||||
ret.shape.box = bb;
|
||||
}
|
||||
else if(auto c = isCircle(bed)) {
|
||||
ret.type = BedShapeType::CIRCLE;
|
||||
ret.shape.circ = c;
|
||||
} else {
|
||||
ret.type = BedShapeType::IRREGULAR;
|
||||
ret.shape.polygon = bed;
|
||||
}
|
||||
|
||||
// Determine the bed shape by hand
|
||||
return ret;
|
||||
}
|
||||
|
||||
//static const SLIC3R_CONSTEXPR double SIMPLIFY_TOLERANCE_MM = 0.1;
|
||||
|
||||
//template<class BinT>
|
||||
//PackGroup _arrange(std::vector<Item> & items,
|
||||
// const BinT & bin,
|
||||
// coord_t minobjd,
|
||||
// std::function<void(unsigned)> prind,
|
||||
// std::function<bool()> stopfn)
|
||||
//{
|
||||
// AutoArranger<BinT> arranger{bin, minobjd, prind, stopfn};
|
||||
// return arranger(items.begin(), items.end());
|
||||
//}
|
||||
|
||||
template<class BinT>
|
||||
PackGroup _arrange(std::vector<Item> & shapes,
|
||||
const PackGroup & preshapes,
|
||||
const BinT & bin,
|
||||
coord_t minobjd,
|
||||
std::function<void(unsigned)> prind,
|
||||
std::function<bool()> stopfn)
|
||||
{
|
||||
|
||||
// auto binbb = sl::boundingBox(bin);
|
||||
|
||||
AutoArranger<BinT> arranger{bin, minobjd, prind, stopfn};
|
||||
|
||||
if(!preshapes.front().empty()) { // If there is something on the plate
|
||||
arranger.preload(preshapes);
|
||||
|
||||
// Try to put the first item to the center, as the arranger will not
|
||||
// do this for us.
|
||||
// auto shptrit = minstances.begin();
|
||||
// for(auto shit = shapes.begin(); shit != shapes.end(); ++shit, ++shptrit)
|
||||
// {
|
||||
// // Try to place items to the center
|
||||
// Item& itm = *shit;
|
||||
// auto ibb = itm.boundingBox();
|
||||
// auto d = binbb.center() - ibb.center();
|
||||
// itm.translate(d);
|
||||
// if(!arranger.is_colliding(itm)) {
|
||||
// arranger.preload({{itm}});
|
||||
|
||||
// auto offset = itm.translation();
|
||||
// Radians rot = itm.rotation();
|
||||
// ModelInstance *minst = *shptrit;
|
||||
|
||||
// Vec3d foffset(unscaled(offset.X),
|
||||
// unscaled(offset.Y),
|
||||
// minst->get_offset()(Z));
|
||||
|
||||
// // write the transformation data into the model instance
|
||||
// minst->set_rotation(Z, rot);
|
||||
// minst->set_offset(foffset);
|
||||
|
||||
// shit = shapes.erase(shit);
|
||||
// shptrit = minstances.erase(shptrit);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
return arranger(shapes.begin(), shapes.end());
|
||||
}
|
||||
|
||||
inline SLIC3R_CONSTEXPR coord_t stride_padding(coord_t w)
|
||||
{
|
||||
return w + w / 5;
|
||||
}
|
||||
|
||||
//// The final client function to arrange the Model. A progress indicator and
|
||||
//// a stop predicate can be also be passed to control the process.
|
||||
bool arrange(Arrangeables & arrangables,
|
||||
const Arrangeables & excludes,
|
||||
coord_t min_obj_distance,
|
||||
const BedShapeHint & bedhint,
|
||||
std::function<void(unsigned)> progressind,
|
||||
std::function<bool()> stopcondition)
|
||||
{
|
||||
bool ret = true;
|
||||
namespace clppr = ClipperLib;
|
||||
|
||||
std::vector<Item> items, excluded_items;
|
||||
items.reserve(arrangables.size());
|
||||
coord_t binwidth = 0;
|
||||
|
||||
PackGroup preshapes{ {} }; // pack group with one initial bin for preloading
|
||||
|
||||
auto process_arrangeable =
|
||||
[](const Arrangeable * arrangeable,
|
||||
std::vector<Item> & outp,
|
||||
std::function<void(const Item &, unsigned)> applyfn)
|
||||
{
|
||||
assert(arrangeable);
|
||||
|
||||
auto arrangeitem = arrangeable->get_arrange_polygon();
|
||||
|
||||
Polygon & p = std::get<0>(arrangeitem);
|
||||
const Vec2crd &offs = std::get<1>(arrangeitem);
|
||||
double rotation = std::get<2>(arrangeitem);
|
||||
|
||||
if (p.is_counter_clockwise()) p.reverse();
|
||||
|
||||
clppr::Polygon clpath(Slic3rMultiPoint_to_ClipperPath(p));
|
||||
|
||||
auto firstp = clpath.Contour.front();
|
||||
clpath.Contour.emplace_back(firstp);
|
||||
|
||||
outp.emplace_back(applyfn, std::move(clpath));
|
||||
outp.front().rotation(rotation);
|
||||
outp.front().translation({offs.x(), offs.y()});
|
||||
};
|
||||
|
||||
for (Arrangeable *arrangeable : arrangables) {
|
||||
process_arrangeable(
|
||||
arrangeable,
|
||||
items,
|
||||
// callback called by arrange to apply the result on the arrangeable
|
||||
[arrangeable, &binwidth](const Item &itm, unsigned binidx) {
|
||||
clppr::cInt stride = binidx * stride_padding(binwidth);
|
||||
|
||||
clppr::IntPoint offs = itm.translation();
|
||||
arrangeable->apply_arrange_result({unscaled(offs.X +
|
||||
stride),
|
||||
unscaled(offs.Y)},
|
||||
itm.rotation());
|
||||
});
|
||||
}
|
||||
|
||||
for (const Arrangeable * fixed: excludes)
|
||||
process_arrangeable(fixed, excluded_items, nullptr);
|
||||
|
||||
for(Item& excl : excluded_items) preshapes.front().emplace_back(excl);
|
||||
|
||||
// Integer ceiling the min distance from the bed perimeters
|
||||
coord_t md = min_obj_distance - SCALED_EPSILON;
|
||||
md = (md % 2) ? md / 2 + 1 : md / 2;
|
||||
|
||||
auto& cfn = stopcondition;
|
||||
|
||||
switch (bedhint.type) {
|
||||
case BedShapeType::BOX: {
|
||||
// Create the arranger for the box shaped bed
|
||||
BoundingBox bbb = bedhint.shape.box;
|
||||
bbb.min -= Point{md, md}, bbb.max += Point{md, md};
|
||||
|
||||
Box binbb{{bbb.min(X), bbb.min(Y)}, {bbb.max(X), bbb.max(Y)}};
|
||||
binwidth = coord_t(binbb.width());
|
||||
|
||||
_arrange(items, preshapes, binbb, min_obj_distance, progressind, cfn);
|
||||
break;
|
||||
}
|
||||
case BedShapeType::CIRCLE: {
|
||||
auto c = bedhint.shape.circ;
|
||||
auto cc = to_lnCircle(c);
|
||||
binwidth = scaled(c.radius());
|
||||
_arrange(items, preshapes, cc, min_obj_distance, progressind, cfn);
|
||||
break;
|
||||
}
|
||||
case BedShapeType::IRREGULAR: {
|
||||
auto ctour = Slic3rMultiPoint_to_ClipperPath(bedhint.shape.polygon);
|
||||
auto irrbed = sl::create<clppr::Polygon>(std::move(ctour));
|
||||
BoundingBox polybb(bedhint.shape.polygon);
|
||||
binwidth = (polybb.max(X) - polybb.min(X));
|
||||
_arrange(items, preshapes, irrbed, min_obj_distance, progressind, cfn);
|
||||
break;
|
||||
}
|
||||
case BedShapeType::WHO_KNOWS: {
|
||||
_arrange(items, preshapes, false, min_obj_distance, progressind, cfn);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
if(stopcondition()) return false;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// Arrange, without the fixed items (excludes)
|
||||
bool arrange(Arrangeables & inp,
|
||||
coord_t min_d,
|
||||
const BedShapeHint & bedhint,
|
||||
std::function<void(unsigned)> prfn,
|
||||
std::function<bool()> stopfn)
|
||||
{
|
||||
return arrange(inp, {}, min_d, bedhint, prfn, stopfn);
|
||||
}
|
||||
|
||||
} // namespace arr
|
||||
} // namespace Slic3r
|
Loading…
Add table
Add a link
Reference in a new issue