Fix SVG & bitmap scaling on Mac depending on Retina scaling

This commit is contained in:
Vojtech Kral 2019-04-05 18:53:02 +02:00
parent d97037e246
commit 2494dc6706
17 changed files with 139 additions and 104 deletions

View file

@ -411,10 +411,11 @@ bool PresetBundle::load_compatible_bitmaps()
// bool loaded_lock_open = m_bitmapLockOpen->LoadFile(
// wxString::FromUTF8(Slic3r::var(path_bitmap_lock_open).c_str()), wxBITMAP_TYPE_PNG);
bool loaded_compatible = load_scaled_bitmap(&m_bitmapCompatible, path_bitmap_compatible);
bool loaded_incompatible = load_scaled_bitmap(&m_bitmapIncompatible,path_bitmap_incompatible);
bool loaded_lock = load_scaled_bitmap(&m_bitmapLock, path_bitmap_lock);
bool loaded_lock_open = load_scaled_bitmap(&m_bitmapLockOpen, path_bitmap_lock_open);
// FIXME: pass window ptr for proper scaling
bool loaded_compatible = load_scaled_bitmap(nullptr, &m_bitmapCompatible, path_bitmap_compatible);
bool loaded_incompatible = load_scaled_bitmap(nullptr, &m_bitmapIncompatible,path_bitmap_incompatible);
bool loaded_lock = load_scaled_bitmap(nullptr, &m_bitmapLock, path_bitmap_lock);
bool loaded_lock_open = load_scaled_bitmap(nullptr, &m_bitmapLockOpen, path_bitmap_lock_open);
if (loaded_compatible) {
prints .set_bitmap_compatible(m_bitmapCompatible);