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Merge remote-tracking branch 'origin/master' into ys_buttons
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commit
247b70395b
22 changed files with 363 additions and 123 deletions
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@ -375,6 +375,59 @@ class GLCanvas3D
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};
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public:
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class TransformationType
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{
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public:
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enum Enum {
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// Transforming in a world coordinate system
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World = 0,
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// Transforming in a local coordinate system
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Local = 1,
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// Absolute transformations, allowed in local coordinate system only.
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Absolute = 0,
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// Relative transformations, allowed in both local and world coordinate system.
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Relative = 2,
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// For group selection, the transformation is performed as if the group made a single solid body.
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Joint = 0,
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// For group selection, the transformation is performed on each object independently.
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Independent = 4,
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World_Relative_Joint = World | Relative | Joint,
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World_Relative_Independent = World | Relative | Independent,
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Local_Absolute_Joint = Local | Absolute | Joint,
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Local_Absolute_Independent = Local | Absolute | Independent,
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Local_Relative_Joint = Local | Relative | Joint,
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Local_Relative_Independent = Local | Relative | Independent,
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};
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TransformationType() : m_value(World) {}
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TransformationType(Enum value) : m_value(value) {}
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TransformationType& operator=(Enum value) { m_value = value; return *this; }
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Enum operator()() const { return m_value; }
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bool has(Enum v) const { return ((unsigned int)m_value & (unsigned int)v) != 0; }
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void set_world() { this->remove(Local); }
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void set_local() { this->add(Local); }
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void set_absolute() { this->remove(Relative); }
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void set_relative() { this->add(Relative); }
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void set_joint() { this->remove(Independent); }
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void set_independent() { this->add(Independent); }
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bool world() const { return ! this->has(Local); }
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bool local() const { return this->has(Local); }
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bool absolute() const { return ! this->has(Relative); }
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bool relative() const { return this->has(Relative); }
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bool joint() const { return ! this->has(Independent); }
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bool independent() const { return this->has(Independent); }
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private:
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void add(Enum v) { m_value = Enum((unsigned int)m_value | (unsigned int)v); }
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void remove(Enum v) { m_value = Enum((unsigned int)m_value & (~(unsigned int)v)); }
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Enum m_value;
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};
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class Selection
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{
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public:
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@ -553,7 +606,7 @@ public:
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void start_dragging();
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void translate(const Vec3d& displacement, bool local = false);
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void rotate(const Vec3d& rotation, bool local);
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void rotate(const Vec3d& rotation, TransformationType transformation_type);
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void flattening_rotate(const Vec3d& normal);
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void scale(const Vec3d& scale, bool local);
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void mirror(Axis axis);
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