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Fixed the issue where the object wasn't displayed after pressing the ESC key in the multi-material painting gizmo.
key in the multi-material painting gizmo. Fixed also a similar issue in support and seam gizmos where an object was displayed with the wrong color after pressing the ESC key.
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4 changed files with 10 additions and 1 deletions
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@ -19,6 +19,7 @@ namespace Slic3r::GUI {
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void GLGizmoMmuSegmentation::on_shutdown()
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{
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m_parent.use_slope(false);
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m_parent.toggle_model_objects_visibility(true);
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}
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std::string GLGizmoMmuSegmentation::on_get_name() const
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