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https://github.com/SoftFever/OrcaSlicer.git
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Fix horrible complexity of custom seam lookup (#5067)
- polygons are offset individually - custom areas are kept separately for each PrintObject - AABB tree is used to get logN lookup complexity
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4 changed files with 183 additions and 54 deletions
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@ -3,9 +3,10 @@
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#include <optional>
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#include "libslic3r/ExPolygon.hpp"
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#include "libslic3r/Polygon.hpp"
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#include "libslic3r/PrintConfig.hpp"
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#include "libslic3r/BoundingBox.hpp"
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#include "libslic3r/AABBTreeIndirect.hpp"
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namespace Slic3r {
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@ -44,9 +45,20 @@ public:
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coordf_t nozzle_diameter, const PrintObject* po,
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bool was_clockwise, const EdgeGrid::Grid* lower_layer_edge_grid);
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using TreeType = AABBTreeIndirect::Tree<2, coord_t>;
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using AlignedBoxType = Eigen::AlignedBox<TreeType::CoordType, TreeType::NumDimensions>;
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private:
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std::vector<ExPolygons> m_enforcers;
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std::vector<ExPolygons> m_blockers;
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struct CustomTrianglesPerLayer {
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Polygons polys;
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TreeType tree;
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};
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std::vector<std::vector<CustomTrianglesPerLayer>> m_enforcers;
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std::vector<std::vector<CustomTrianglesPerLayer>> m_blockers;
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std::vector<const PrintObject*> m_po_list;
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//std::map<const PrintObject*, Point> m_last_seam_position;
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SeamHistory m_seam_history;
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@ -54,32 +66,33 @@ private:
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// Get indices of points inside enforcers and blockers.
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void get_enforcers_and_blockers(size_t layer_id,
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const Polygon& polygon,
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size_t po_id,
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std::vector<size_t>& enforcers_idxs,
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std::vector<size_t>& blockers_idxs) const;
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// Apply penalties to points inside enforcers/blockers.
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void apply_custom_seam(const Polygon& polygon,
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void apply_custom_seam(const Polygon& polygon, size_t po_id,
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std::vector<float>& penalties,
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const std::vector<float>& lengths,
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int layer_id, SeamPosition seam_position) const;
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// Return random point of a polygon. The distribution will be uniform
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// along the contour and account for enforcers and blockers.
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Point get_random_seam(size_t layer_idx, const Polygon& polygon,
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Point get_random_seam(size_t layer_idx, const Polygon& polygon, size_t po_id,
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bool* saw_custom = nullptr) const;
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// Is there any enforcer/blocker on this layer?
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bool is_custom_seam_on_layer(size_t layer_id) const {
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return is_custom_enforcer_on_layer(layer_id)
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|| is_custom_blocker_on_layer(layer_id);
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bool is_custom_seam_on_layer(size_t layer_id, size_t po_idx) const {
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return is_custom_enforcer_on_layer(layer_id, po_idx)
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|| is_custom_blocker_on_layer(layer_id, po_idx);
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}
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bool is_custom_enforcer_on_layer(size_t layer_id) const {
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return (! m_enforcers.empty() && ! m_enforcers[layer_id].empty());
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bool is_custom_enforcer_on_layer(size_t layer_id, size_t po_idx) const {
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return (! m_enforcers.at(po_idx).empty() && ! m_enforcers.at(po_idx)[layer_id].polys.empty());
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}
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bool is_custom_blocker_on_layer(size_t layer_id) const {
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return (! m_blockers.empty() && ! m_blockers[layer_id].empty());
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bool is_custom_blocker_on_layer(size_t layer_id, size_t po_idx) const {
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return (! m_blockers.at(po_idx).empty() && ! m_blockers.at(po_idx)[layer_id].polys.empty());
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}
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};
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