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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-19 20:57:53 -06:00
Reworked the bridge detector to allow searching a single bridging
direction over multiple regions. This allows a single bridge to be drawn over holes, which are too close to each other to allow for separate bridges. Fixes Bridging-Angle not optimal https://github.com/prusa3d/Slic3r/issues/12 Re-allowed adaptive infill line width for solid infills. The adaptive infill line width works in some circumstances, see Issue #15, but the original implementation often changed the line width too aggressively. The current implementation limits the line width change to 20%. Fixes Gaps between infill and perimeter leads to errors in laydown on following layer https://github.com/prusa3d/Slic3r/issues/15
This commit is contained in:
parent
5a81731577
commit
22ca927f12
7 changed files with 433 additions and 443 deletions
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@ -5,37 +5,48 @@
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namespace Slic3r {
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class BridgeDirectionComparator {
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public:
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std::map<double,double> dir_coverage; // angle => score
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BridgeDirectionComparator(double _extrusion_width)
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: extrusion_width(_extrusion_width)
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{};
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// the best direction is the one causing most lines to be bridged (thus most coverage)
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bool operator() (double a, double b) {
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// Initial sort by coverage only - comparator must obey strict weak ordering
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return (this->dir_coverage[a] > this->dir_coverage[b]);
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};
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private:
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double extrusion_width;
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};
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BridgeDetector::BridgeDetector(const ExPolygon &_expolygon, const ExPolygonCollection &_lower_slices,
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coord_t _extrusion_width)
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: expolygon(_expolygon), lower_slices(_lower_slices), extrusion_width(_extrusion_width),
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resolution(PI/36.0), angle(-1)
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BridgeDetector::BridgeDetector(
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ExPolygon _expolygon,
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const ExPolygonCollection &_lower_slices,
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coord_t _spacing) :
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// The original infill polygon, not inflated.
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expolygons(expolygons_owned),
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// All surfaces of the object supporting this region.
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lower_slices(_lower_slices),
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spacing(_spacing)
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{
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/* outset our bridge by an arbitrary amout; we'll use this outer margin
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for detecting anchors */
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Polygons grown;
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offset((Polygons)this->expolygon, &grown, this->extrusion_width);
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this->expolygons_owned.push_back(std::move(_expolygon));
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initialize();
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}
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BridgeDetector::BridgeDetector(
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const ExPolygons &_expolygons,
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const ExPolygonCollection &_lower_slices,
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coord_t _spacing) :
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// The original infill polygon, not inflated.
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expolygons(_expolygons),
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// All surfaces of the object supporting this region.
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lower_slices(_lower_slices),
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spacing(_spacing)
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{
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initialize();
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}
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void BridgeDetector::initialize()
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{
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// 5 degrees stepping
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this->resolution = PI/36.0;
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// output angle not known
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this->angle = -1.;
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// Outset our bridge by an arbitrary amout; we'll use this outer margin for detecting anchors.
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Polygons grown = offset(this->expolygons, float(this->spacing));
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// detect what edges lie on lower slices by turning bridge contour and holes
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// into polylines and then clipping them with each lower slice's contour
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intersection(grown, this->lower_slices.contours(), &this->_edges);
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// Detect possible anchoring edges of this bridging region.
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// Detect what edges lie on lower slices by turning bridge contour and holes
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// into polylines and then clipping them with each lower slice's contour.
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// Currently _edges are only used to set a candidate direction of the bridge (see bridge_direction_candidates()).
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intersection(to_polylines(grown), this->lower_slices.contours(), &this->_edges);
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#ifdef SLIC3R_DEBUG
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printf(" bridge has " PRINTF_ZU " support(s)\n", this->_edges.size());
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@ -43,7 +54,7 @@ BridgeDetector::BridgeDetector(const ExPolygon &_expolygon, const ExPolygonColle
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// detect anchors as intersection between our bridge expolygon and the lower slices
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// safety offset required to avoid Clipper from detecting empty intersection while Boost actually found some edges
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intersection(grown, this->lower_slices, &this->_anchors, true);
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this->_anchor_regions = intersection_ex(grown, to_polygons(this->lower_slices.expolygons), true);
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/*
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if (0) {
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@ -60,18 +71,103 @@ BridgeDetector::BridgeDetector(const ExPolygon &_expolygon, const ExPolygonColle
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bool
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BridgeDetector::detect_angle()
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{
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if (this->_edges.empty() || this->_anchors.empty()) return false;
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if (this->_edges.empty() || this->_anchor_regions.empty())
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// The bridging region is completely in the air, there are no anchors available at the layer below.
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return false;
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std::vector<BridgeDirection> candidates;
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{
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std::vector<double> angles = bridge_direction_candidates();
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candidates.reserve(angles.size());
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for (size_t i = 0; i < angles.size(); ++ i)
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candidates.push_back(BridgeDirection(angles[i]));
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}
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/* Outset the bridge expolygon by half the amount we used for detecting anchors;
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we'll use this one to clip our test lines and be sure that their endpoints
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are inside the anchors and not on their contours leading to false negatives. */
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Polygons clip_area;
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offset((const Slic3r::Polygons)this->expolygon, &clip_area, +this->extrusion_width/2);
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Polygons clip_area = offset(this->expolygons, 0.5f * float(this->spacing));
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/* we'll now try several directions using a rudimentary visibility check:
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bridge in several directions and then sum the length of lines having both
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endpoints within anchors */
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bool have_coverage = false;
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for (size_t i_angle = 0; i_angle < candidates.size(); ++ i_angle)
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{
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const double angle = candidates[i_angle].angle;
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Lines lines;
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{
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// Get an oriented bounding box around _anchor_regions.
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BoundingBox bbox = get_extents_rotated(this->_anchor_regions, - angle);
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// Cover the region with line segments.
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lines.reserve((bbox.max.y - bbox.min.y + this->spacing) / this->spacing);
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double s = sin(angle);
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double c = cos(angle);
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//FIXME Vojtech: The lines shall be spaced half the line width from the edge, but then
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// some of the test cases fail. Need to adjust the test cases then?
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// for (coord_t y = bbox.min.y + this->spacing / 2; y <= bbox.max.y; y += this->spacing)
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for (coord_t y = bbox.min.y; y <= bbox.max.y; y += this->spacing)
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lines.push_back(Line(
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Point((coord_t)round(c * bbox.min.x - s * y), (coord_t)round(c * y + s * bbox.min.x)),
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Point((coord_t)round(c * bbox.max.x - s * y), (coord_t)round(c * y + s * bbox.max.x))));
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}
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double total_length = 0;
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double max_length = 0;
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{
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Lines clipped_lines = intersection(lines, clip_area);
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for (size_t i = 0; i < clipped_lines.size(); ++i) {
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const Line &line = clipped_lines[i];
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if (expolygons_contain(this->_anchor_regions, line.a) && expolygons_contain(this->_anchor_regions, line.b)) {
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// This line could be anchored.
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double len = line.length();
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total_length += len;
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max_length = std::max(max_length, len);
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}
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}
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}
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if (total_length == 0.)
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continue;
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have_coverage = true;
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// Sum length of bridged lines.
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candidates[i_angle].coverage = total_length;
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/* The following produces more correct results in some cases and more broken in others.
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TODO: investigate, as it looks more reliable than line clipping. */
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// $directions_coverage{$angle} = sum(map $_->area, @{$self->coverage($angle)}) // 0;
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// max length of bridged lines
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candidates[i_angle].max_length = max_length;
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}
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// if no direction produced coverage, then there's no bridge direction
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if (! have_coverage)
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return false;
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// sort directions by coverage - most coverage first
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std::sort(candidates.begin(), candidates.end());
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// if any other direction is within extrusion width of coverage, prefer it if shorter
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// TODO: There are two options here - within width of the angle with most coverage, or within width of the currently perferred?
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size_t i_best = 0;
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for (size_t i = 1; i < candidates.size() && candidates[i_best].coverage - candidates[i].coverage < this->spacing; ++ i)
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if (candidates[i].max_length < candidates[i_best].max_length)
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i_best = i;
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this->angle = candidates[i_best].angle;
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if (this->angle >= PI)
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this->angle -= PI;
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#ifdef SLIC3R_DEBUG
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printf(" Optimal infill angle is %d degrees\n", (int)Slic3r::Geometry::rad2deg(this->angle));
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#endif
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return true;
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}
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std::vector<double> BridgeDetector::bridge_direction_candidates() const
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{
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// we test angles according to configured resolution
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std::vector<double> angles;
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for (int i = 0; i <= PI/this->resolution; ++i)
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@ -79,20 +175,16 @@ BridgeDetector::detect_angle()
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// we also test angles of each bridge contour
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{
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Polygons pp = this->expolygon;
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for (Polygons::const_iterator p = pp.begin(); p != pp.end(); ++p) {
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Lines lines = p->lines();
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for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line)
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angles.push_back(line->direction());
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}
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Lines lines = to_lines(this->expolygons);
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for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line)
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angles.push_back(line->direction());
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}
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/* we also test angles of each open supporting edge
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(this finds the optimal angle for C-shaped supports) */
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for (Polylines::const_iterator edge = this->_edges.begin(); edge != this->_edges.end(); ++edge) {
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if (edge->first_point().coincides_with(edge->last_point())) continue;
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angles.push_back(Line(edge->first_point(), edge->last_point()).direction());
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}
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for (Polylines::const_iterator edge = this->_edges.begin(); edge != this->_edges.end(); ++edge)
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if (! edge->first_point().coincides_with(edge->last_point()))
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angles.push_back(Line(edge->first_point(), edge->last_point()).direction());
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// remove duplicates
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double min_resolution = PI/180.0; // 1 degree
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in case they are parallel (PI, 0) */
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if (Slic3r::Geometry::directions_parallel(angles.front(), angles.back(), min_resolution))
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angles.pop_back();
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BridgeDirectionComparator bdcomp(this->extrusion_width);
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std::map<double,double> dir_avg_length;
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double line_increment = this->extrusion_width;
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bool have_coverage = false;
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for (std::vector<double>::const_iterator angle = angles.begin(); angle != angles.end(); ++angle) {
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Polygons my_clip_area = clip_area;
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ExPolygons my_anchors = this->_anchors;
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// rotate everything - the center point doesn't matter
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for (Polygons::iterator it = my_clip_area.begin(); it != my_clip_area.end(); ++it)
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it->rotate(-*angle, Point(0,0));
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for (ExPolygons::iterator it = my_anchors.begin(); it != my_anchors.end(); ++it)
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it->rotate(-*angle, Point(0,0));
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// generate lines in this direction
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BoundingBox bb;
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for (ExPolygons::const_iterator it = my_anchors.begin(); it != my_anchors.end(); ++it)
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bb.merge((Points)*it);
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Lines lines;
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for (coord_t y = bb.min.y; y <= bb.max.y; y += line_increment)
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lines.push_back(Line(Point(bb.min.x, y), Point(bb.max.x, y)));
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Lines clipped_lines;
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intersection(lines, my_clip_area, &clipped_lines);
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// remove any line not having both endpoints within anchors
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for (size_t i = 0; i < clipped_lines.size(); ++i) {
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Line &line = clipped_lines[i];
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if (!Slic3r::Geometry::contains(my_anchors, line.a)
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|| !Slic3r::Geometry::contains(my_anchors, line.b)) {
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clipped_lines.erase(clipped_lines.begin() + i);
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--i;
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}
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}
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std::vector<double> lengths;
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double total_length = 0;
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for (Lines::const_iterator line = clipped_lines.begin(); line != clipped_lines.end(); ++line) {
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double len = line->length();
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lengths.push_back(len);
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total_length += len;
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}
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if (total_length) have_coverage = true;
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// sum length of bridged lines
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bdcomp.dir_coverage[*angle] = total_length;
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/* The following produces more correct results in some cases and more broken in others.
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TODO: investigate, as it looks more reliable than line clipping. */
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// $directions_coverage{$angle} = sum(map $_->area, @{$self->coverage($angle)}) // 0;
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// max length of bridged lines
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dir_avg_length[*angle] = !lengths.empty()
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? *std::max_element(lengths.begin(), lengths.end())
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: 0;
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}
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// if no direction produced coverage, then there's no bridge direction
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if (!have_coverage) return false;
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// sort directions by coverage - most coverage first
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std::sort(angles.begin(), angles.end(), bdcomp);
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this->angle = angles.front();
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// if any other direction is within extrusion width of coverage, prefer it if shorter
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// TODO: There are two options here - within width of the angle with most coverage, or within width of the currently perferred?
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double most_coverage_angle = this->angle;
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for (std::vector<double>::const_iterator angle = angles.begin() + 1;
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angle != angles.end() && bdcomp.dir_coverage[most_coverage_angle] - bdcomp.dir_coverage[*angle] < this->extrusion_width;
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++angle
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) {
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if (dir_avg_length[*angle] < dir_avg_length[this->angle]) {
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this->angle = *angle;
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}
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}
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if (this->angle >= PI) this->angle -= PI;
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#ifdef SLIC3R_DEBUG
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printf(" Optimal infill angle is %d degrees\n", (int)Slic3r::Geometry::rad2deg(this->angle));
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#endif
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return true;
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return angles;
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}
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void
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@ -199,58 +208,48 @@ BridgeDetector::coverage(double angle, Polygons* coverage) const
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{
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if (angle == -1) angle = this->angle;
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if (angle == -1) return;
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// Clone our expolygon and rotate it so that we work with vertical lines.
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ExPolygon expolygon = this->expolygon;
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expolygon.rotate(PI/2.0 - angle, Point(0,0));
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/* Outset the bridge expolygon by half the amount we used for detecting anchors;
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we'll use this one to generate our trapezoids and be sure that their vertices
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are inside the anchors and not on their contours leading to false negatives. */
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ExPolygons grown;
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offset(expolygon, &grown, this->extrusion_width/2.0);
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// Compute trapezoids according to a vertical orientation
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Polygons trapezoids;
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for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it)
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it->get_trapezoids2(&trapezoids, PI/2.0);
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// get anchors, convert them to Polygons and rotate them too
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Polygons anchors;
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for (ExPolygons::const_iterator anchor = this->_anchors.begin(); anchor != this->_anchors.end(); ++anchor) {
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Polygons pp = *anchor;
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for (Polygons::iterator p = pp.begin(); p != pp.end(); ++p)
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p->rotate(PI/2.0 - angle, Point(0,0));
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anchors.insert(anchors.end(), pp.begin(), pp.end());
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}
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// Get anchors, convert them to Polygons and rotate them.
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Polygons anchors = to_polygons(this->_anchor_regions);
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polygons_rotate(anchors, PI/2.0 - angle);
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Polygons covered;
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for (Polygons::const_iterator trapezoid = trapezoids.begin(); trapezoid != trapezoids.end(); ++trapezoid) {
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Lines lines = trapezoid->lines();
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Lines supported;
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intersection(lines, anchors, &supported);
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for (ExPolygons::const_iterator it_expoly = this->expolygons.begin(); it_expoly != this->expolygons.end(); ++ it_expoly)
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{
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// Clone our expolygon and rotate it so that we work with vertical lines.
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ExPolygon expolygon = *it_expoly;
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expolygon.rotate(PI/2.0 - angle);
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// not nice, we need a more robust non-numeric check
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for (size_t i = 0; i < supported.size(); ++i) {
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if (supported[i].length() < this->extrusion_width) {
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supported.erase(supported.begin() + i);
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i--;
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}
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/* Outset the bridge expolygon by half the amount we used for detecting anchors;
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we'll use this one to generate our trapezoids and be sure that their vertices
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are inside the anchors and not on their contours leading to false negatives. */
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ExPolygons grown = offset_ex(expolygon, 0.5f * float(this->spacing));
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// Compute trapezoids according to a vertical orientation
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Polygons trapezoids;
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for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it)
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it->get_trapezoids2(&trapezoids, PI/2.0);
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for (Polygons::iterator trapezoid = trapezoids.begin(); trapezoid != trapezoids.end(); ++trapezoid) {
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Lines supported = intersection(trapezoid->lines(), anchors);
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size_t n_supported = 0;
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// not nice, we need a more robust non-numeric check
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for (size_t i = 0; i < supported.size(); ++i)
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if (supported[i].length() >= this->spacing)
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++ n_supported;
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if (n_supported >= 2)
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covered.push_back(STDMOVE(*trapezoid));
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}
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if (supported.size() >= 2) covered.push_back(*trapezoid);
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}
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// merge trapezoids and rotate them back
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Polygons _coverage;
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union_(covered, &_coverage);
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for (Polygons::iterator p = _coverage.begin(); p != _coverage.end(); ++p)
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p->rotate(-(PI/2.0 - angle), Point(0,0));
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// intersect trapezoids with actual bridge area to remove extra margins
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// and append it to result
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intersection(_coverage, this->expolygon, coverage);
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// Unite the trapezoids before rotation, as the rotation creates tiny gaps and intersections between the trapezoids
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// instead of exact overlaps.
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covered = union_(covered);
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||||
|
||||
// Intersect trapezoids with actual bridge area to remove extra margins and append it to result.
|
||||
polygons_rotate(covered, -(PI/2.0 - angle));
|
||||
intersection(covered, to_polygons(this->expolygons), coverage);
|
||||
|
||||
/*
|
||||
if (0) {
|
||||
my @lines = map @{$_->lines}, @$trapezoids;
|
||||
|
@ -260,7 +259,7 @@ BridgeDetector::coverage(double angle, Polygons* coverage) const
|
|||
Slic3r::SVG::output(
|
||||
"coverage_" . rad2deg($angle) . ".svg",
|
||||
expolygons => [$self->expolygon],
|
||||
green_expolygons => $self->_anchors,
|
||||
green_expolygons => $self->_anchor_regions,
|
||||
red_expolygons => $coverage,
|
||||
lines => \@lines,
|
||||
);
|
||||
|
@ -284,29 +283,21 @@ BridgeDetector::unsupported_edges(double angle, Polylines* unsupported) const
|
|||
{
|
||||
if (angle == -1) angle = this->angle;
|
||||
if (angle == -1) return;
|
||||
|
||||
// get bridge edges (both contour and holes)
|
||||
Polylines bridge_edges;
|
||||
{
|
||||
Polygons pp = this->expolygon;
|
||||
bridge_edges.insert(bridge_edges.end(), pp.begin(), pp.end()); // this uses split_at_first_point()
|
||||
}
|
||||
|
||||
// get unsupported edges
|
||||
Polygons grown_lower;
|
||||
offset(this->lower_slices, &grown_lower, +this->extrusion_width);
|
||||
Polylines _unsupported;
|
||||
diff(bridge_edges, grown_lower, &_unsupported);
|
||||
|
||||
/* Split into individual segments and filter out edges parallel to the bridging angle
|
||||
TODO: angle tolerance should probably be based on segment length and flow width,
|
||||
so that we build supports whenever there's a chance that at least one or two bridge
|
||||
extrusions would be anchored within such length (i.e. a slightly non-parallel bridging
|
||||
direction might still benefit from anchors if long enough)
|
||||
double angle_tolerance = PI / 180.0 * 5.0; */
|
||||
for (Polylines::const_iterator polyline = _unsupported.begin(); polyline != _unsupported.end(); ++polyline) {
|
||||
Lines lines = polyline->lines();
|
||||
for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line) {
|
||||
|
||||
Polygons grown_lower = offset(this->lower_slices.expolygons, float(this->spacing));
|
||||
|
||||
for (ExPolygons::const_iterator it_expoly = this->expolygons.begin(); it_expoly != this->expolygons.end(); ++ it_expoly) {
|
||||
// get unsupported bridge edges (both contour and holes)
|
||||
Polylines unuspported_polylines;
|
||||
diff(to_polylines(*it_expoly), grown_lower, &unuspported_polylines);
|
||||
Lines unsupported_lines = to_lines(unuspported_polylines);
|
||||
/* Split into individual segments and filter out edges parallel to the bridging angle
|
||||
TODO: angle tolerance should probably be based on segment length and flow width,
|
||||
so that we build supports whenever there's a chance that at least one or two bridge
|
||||
extrusions would be anchored within such length (i.e. a slightly non-parallel bridging
|
||||
direction might still benefit from anchors if long enough)
|
||||
double angle_tolerance = PI / 180.0 * 5.0; */
|
||||
for (Lines::const_iterator line = unsupported_lines.begin(); line != unsupported_lines.end(); ++line) {
|
||||
if (!Slic3r::Geometry::directions_parallel(line->direction(), angle))
|
||||
unsupported->push_back(*line);
|
||||
}
|
||||
|
@ -318,7 +309,7 @@ BridgeDetector::unsupported_edges(double angle, Polylines* unsupported) const
|
|||
Slic3r::SVG::output(
|
||||
"unsupported_" . rad2deg($angle) . ".svg",
|
||||
expolygons => [$self->expolygon],
|
||||
green_expolygons => $self->_anchors,
|
||||
green_expolygons => $self->_anchor_regions,
|
||||
red_expolygons => union_ex($grown_lower),
|
||||
no_arrows => 1,
|
||||
polylines => \@bridge_edges,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue