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ENH: shader: add logic to avoid error when opengl version less than 3.0
use a seperate shader for function which needs opengl 3.0 supports Change-Id: Iff30a90211aa10ae9c4a1e36afeb331d252fb814
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5 changed files with 218 additions and 38 deletions
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@ -45,11 +45,20 @@ std::pair<bool, std::string> GLShadersManager::init()
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// used to render extrusion and travel paths as lines in gcode preview
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valid &= append_shader("toolpaths_lines", { "toolpaths_lines.vs", "toolpaths_lines.fs" });
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// used to render objects in 3d editor
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valid &= append_shader("gouraud", { "gouraud.vs", "gouraud.fs" }
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if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 0)) {
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valid &= append_shader("gouraud", { "gouraud_130.vs", "gouraud_130.fs" }
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#if ENABLE_ENVIRONMENT_MAP
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, { "ENABLE_ENVIRONMENT_MAP"sv }
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#endif // ENABLE_ENVIRONMENT_MAP
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);
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}
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else {
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valid &= append_shader("gouraud", { "gouraud.vs", "gouraud.fs" }
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#if ENABLE_ENVIRONMENT_MAP
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, { "ENABLE_ENVIRONMENT_MAP"sv }
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#endif // ENABLE_ENVIRONMENT_MAP
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);
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}
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// used to render variable layers heights in 3d editor
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valid &= append_shader("variable_layer_height", { "variable_layer_height.vs", "variable_layer_height.fs" });
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// used to render highlight contour around selected triangles inside the multi-material gizmo
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