Fix: Do not close dialog after preview

This commit is contained in:
Filip Sykala 2021-08-16 13:04:39 +02:00
parent b90ca142a5
commit 21fd35d243

View file

@ -194,19 +194,15 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
need_reload = false; need_reload = false;
// Reload visualization of mesh - change VBO, FBO on GPU // Reload visualization of mesh - change VBO, FBO on GPU
m_parent.reload_scene(true); // deactivate gizmo?? m_parent.reload_scene(true);
GLGizmosManager &gizmos_mgr = m_parent.get_gizmos_manager();
gizmos_mgr.open_gizmo(GLGizmosManager::EType::Simplify);
if (state == State::close_on_end) { if (state == State::close_on_end) {
// fix hollowing, sla support points, modifiers, ... // fix hollowing, sla support points, modifiers, ...
auto plater = wxGetApp().plater(); auto plater = wxGetApp().plater();
plater->changed_mesh(obj_index); // deactivate gizmo?? plater->changed_mesh(obj_index);
// changed_mesh cause close(); close();
//close();
} }
// change from simplifying | aply // change from simplifying | apply
state = State::settings; state = State::settings;
// Fix warning icon in object list // Fix warning icon in object list