Do some hollowing finally.

This commit is contained in:
tamasmeszaros 2019-10-31 14:36:33 +01:00
parent ce9c2c5dd4
commit 2165537fa5
8 changed files with 202 additions and 62 deletions

View file

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#ifndef OPENVDB_UTILS_HPP
#define OPENVDB_UTILS_HPP
#include <libslic3r/TriangleMesh.hpp>
#include <libslic3r/SLA/SLABoilerPlate.hpp>
#include <openvdb/openvdb.h>
#include <openvdb/tools/MeshToVolume.h>
#include <openvdb/tools/VolumeToMesh.h>
namespace Slic3r {
openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh & mesh,
const openvdb::math::Transform &tr);
openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D & mesh,
const openvdb::math::Transform &tr);
sla::Contour3D volumeToMesh(const openvdb::FloatGrid &grid,
double isovalue = 0.0,
double adaptivity = 0.0,
bool relaxDisorientedTriangles = true);
} // namespace Slic3r
#endif // OPENVDB_UTILS_HPP