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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-11-02 20:51:23 -07:00
Do some hollowing finally.
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ce9c2c5dd4
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8 changed files with 202 additions and 62 deletions
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@ -1,5 +1,5 @@
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if(TARGET OpenVDB::openvdb)
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add_executable(hollowing_tests hollowing_tests.cpp)
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add_executable(hollowing_tests hollowing_test_main.cpp hollowing_tests.cpp openvdb_utils.cpp openvdb_utils.hpp)
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#find_package(GTest REQUIRED)
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#target_link_libraries(hollowing_tests libslic3r OpenVDB::openvdb GTest::GTest GTest::Main)
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1
tests/hollowing/hollowing_test_main.cpp
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1
tests/hollowing/hollowing_test_main.cpp
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#include <catch_main.hpp>
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@ -1,10 +1,8 @@
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#include <iostream>
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#include <catch_main.hpp>
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#include <fstream>
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#include <catch2/catch.hpp>
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#include <openvdb/openvdb.h>
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#include <openvdb/tools/MeshToVolume.h>
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#include <openvdb/tools/VolumeToMesh.h>
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#include <libslic3r/TriangleMesh.hpp>
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#include "openvdb_utils.hpp"
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#include "libslic3r/Format/OBJ.hpp"
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#if defined(WIN32) || defined(_WIN32)
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@ -13,22 +11,6 @@
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#define PATH_SEPARATOR R"(/)"
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#endif
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class TriangleMeshDataAdapter {
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public:
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Slic3r::TriangleMesh mesh;
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size_t polygonCount() const { return mesh.its.indices.size(); }
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size_t pointCount() const { return mesh.its.vertices.size(); }
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size_t vertexCount(size_t) const { return 3; }
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// Return position pos in local grid index space for polygon n and vertex v
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void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const {
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auto vidx = size_t(mesh.its.indices[n](Eigen::Index(v)));
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Slic3r::Vec3d p = mesh.its.vertices[vidx].cast<double>();
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pos = {double(p.x()), double(p.y()), p.z()};
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}
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};
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static Slic3r::TriangleMesh load_model(const std::string &obj_filename)
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{
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Slic3r::TriangleMesh mesh;
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@ -38,24 +20,21 @@ static Slic3r::TriangleMesh load_model(const std::string &obj_filename)
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}
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TEST_CASE("Load object", "[Hollowing]") {
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TriangleMeshDataAdapter mesh{load_model("20mm_cube.obj")};
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auto ptr = openvdb::tools::meshToVolume<openvdb::FloatGrid>(mesh, {});
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Slic3r::TriangleMesh mesh = load_model("20mm_cube.obj");
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Slic3r::sla::Contour3D imesh = Slic3r::sla::convert_mesh(mesh);
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auto ptr = Slic3r::meshToVolume(imesh, {});
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REQUIRE(ptr);
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std::vector<openvdb::Vec3s> points;
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std::vector<openvdb::Vec4I> quad_indices;
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std::vector<openvdb::Vec3I> triangle_indices;
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Slic3r::sla::Contour3D omesh = Slic3r::volumeToMesh(*ptr, -1., 0.0, true);
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openvdb::tools::volumeToMesh(*ptr, points, triangle_indices, quad_indices, 0.0, 1.0, true);
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REQUIRE(!omesh.empty());
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std::cout << "Triangle count: " << triangle_indices.size() << std::endl;
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std::cout << "Quad count: " << quad_indices.size() << std::endl;
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std::cout << "Point count: " << points.size() << " vs " << mesh.mesh.its.vertices.size() << std::endl;
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std::fstream outfile{"out.obj", std::ios::out};
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omesh.to_obj(outfile);
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imesh.merge(omesh);
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std::fstream merged_outfile("merged_out.obj", std::ios::out);
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imesh.to_obj(merged_outfile);
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}
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//int main(int argc, char **argv)
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//{
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// ::testing::InitGoogleTest(&argc, argv);
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// return RUN_ALL_TESTS();
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//}
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93
tests/hollowing/openvdb_utils.cpp
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93
tests/hollowing/openvdb_utils.cpp
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@ -0,0 +1,93 @@
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#include "openvdb_utils.hpp"
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namespace Slic3r {
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class TriangleMeshDataAdapter {
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public:
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const TriangleMesh &mesh;
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size_t polygonCount() const { return mesh.its.indices.size(); }
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size_t pointCount() const { return mesh.its.vertices.size(); }
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size_t vertexCount(size_t) const { return 3; }
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// Return position pos in local grid index space for polygon n and vertex v
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void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const;
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};
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class Contour3DDataAdapter {
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public:
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const sla::Contour3D &mesh;
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size_t polygonCount() const { return mesh.faces3.size() + mesh.faces4.size(); }
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size_t pointCount() const { return mesh.points.size(); }
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size_t vertexCount(size_t n) const { return n < mesh.faces3.size() ? 3 : 4; }
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// Return position pos in local grid index space for polygon n and vertex v
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void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const;
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};
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void TriangleMeshDataAdapter::getIndexSpacePoint(size_t n,
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size_t v,
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openvdb::Vec3d &pos) const
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{
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auto vidx = size_t(mesh.its.indices[n](Eigen::Index(v)));
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Slic3r::Vec3d p = mesh.its.vertices[vidx].cast<double>();
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pos = {p.x(), p.y(), p.z()};
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}
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void Contour3DDataAdapter::getIndexSpacePoint(size_t n,
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size_t v,
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openvdb::Vec3d &pos) const
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{
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size_t vidx = 0;
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if (n < mesh.faces3.size()) vidx = size_t(mesh.faces3[n](Eigen::Index(v)));
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else vidx = size_t(mesh.faces4[n - mesh.faces3.size()](Eigen::Index(v)));
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Slic3r::Vec3d p = mesh.points[vidx];
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pos = {p.x(), p.y(), p.z()};
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}
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openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh & mesh,
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const openvdb::math::Transform &tr)
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{
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return openvdb::tools::meshToVolume<openvdb::FloatGrid>(
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TriangleMeshDataAdapter{mesh}, tr);
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}
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openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D & mesh,
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const openvdb::math::Transform &tr)
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{
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return openvdb::tools::meshToVolume<openvdb::FloatGrid>(
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Contour3DDataAdapter{mesh}, tr);
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}
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inline Vec3f to_vec3f(const openvdb::Vec3s &v) { return Vec3f{v.x(), v.y(), v.z()}; }
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inline Vec3d to_vec3d(const openvdb::Vec3s &v) { return to_vec3f(v).cast<double>(); }
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inline Vec3i to_vec3i(const openvdb::Vec3I &v) { return Vec3i{int(v[0]), int(v[1]), int(v[2])}; }
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inline Vec4i to_vec4i(const openvdb::Vec4I &v) { return Vec4i{int(v[0]), int(v[1]), int(v[2]), int(v[3])}; }
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sla::Contour3D volumeToMesh(const openvdb::FloatGrid &grid,
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double isovalue,
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double adaptivity,
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bool relaxDisorientedTriangles)
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{
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std::vector<openvdb::Vec3s> points;
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std::vector<openvdb::Vec3I> triangles;
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std::vector<openvdb::Vec4I> quads;
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openvdb::tools::volumeToMesh(grid, points, triangles, quads, isovalue,
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adaptivity, relaxDisorientedTriangles);
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sla::Contour3D ret;
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ret.points.reserve(points.size());
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ret.faces3.reserve(triangles.size());
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ret.faces4.reserve(quads.size());
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for (auto &v : points) ret.points.emplace_back(to_vec3d(v));
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for (auto &v : triangles) ret.faces3.emplace_back(to_vec3i(v));
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for (auto &v : quads) ret.faces4.emplace_back(to_vec4i(v));
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return ret;
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}
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} // namespace Slic3r
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25
tests/hollowing/openvdb_utils.hpp
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25
tests/hollowing/openvdb_utils.hpp
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@ -0,0 +1,25 @@
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#ifndef OPENVDB_UTILS_HPP
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#define OPENVDB_UTILS_HPP
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#include <libslic3r/TriangleMesh.hpp>
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#include <libslic3r/SLA/SLABoilerPlate.hpp>
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#include <openvdb/openvdb.h>
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#include <openvdb/tools/MeshToVolume.h>
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#include <openvdb/tools/VolumeToMesh.h>
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namespace Slic3r {
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openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh & mesh,
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const openvdb::math::Transform &tr);
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openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D & mesh,
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const openvdb::math::Transform &tr);
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sla::Contour3D volumeToMesh(const openvdb::FloatGrid &grid,
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double isovalue = 0.0,
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double adaptivity = 0.0,
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bool relaxDisorientedTriangles = true);
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} // namespace Slic3r
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#endif // OPENVDB_UTILS_HPP
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