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ENH: fix for collision when print by object of multi color
Signed-off-by: salt.wei <salt.wei@bambulab.com> Change-Id: I3d8b285dedb13ecbb5df38d46293680d9a0c1a61
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aac9bfd593
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3 changed files with 20 additions and 8 deletions
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@ -338,14 +338,26 @@ std::string GCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &co
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slop_move = w0.string();
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}
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}
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std::string xy_z_move;
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{
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GCodeG1Formatter w0;
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if (this->is_current_position_clear()) {
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w0.emit_xyz(target);
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w0.emit_f(this->config.travel_speed.value * 60.0);
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w0.emit_comment(GCodeWriter::full_gcode_comment, comment);
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xy_z_move = w0.string();
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}
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else {
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w0.emit_xy(Vec2d(target.x(), target.y()));
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w0.emit_f(this->config.travel_speed.value * 60.0);
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w0.emit_comment(GCodeWriter::full_gcode_comment, comment);
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xy_z_move = w0.string() + _travel_to_z(target.z(), comment);
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}
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}
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m_pos = dest_point;
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this->set_current_position_clear(true);
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GCodeG1Formatter w1;
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w1.emit_xyz(target);
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w1.emit_f(this->config.travel_speed.value * 60.0);
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//BBS
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w1.emit_comment(GCodeWriter::full_gcode_comment, comment);
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return slop_move + w1.string();
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return slop_move + xy_z_move;
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}
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else if (!this->will_move_z(point(2))) {
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double nominal_z = m_pos(2) - m_lifted;
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