More code cleaning,...

optimizations regarding normals calculation
removed unused EigenMesh3D(const Contour3D &other) constructor
removed unused class si_result
This commit is contained in:
Lukas Matena 2020-05-23 00:45:53 +02:00
parent d85fa8e9ab
commit 1f833921a2
2 changed files with 6 additions and 110 deletions

View file

@ -226,53 +226,6 @@ public:
static const constexpr double MESH_EPS = 1e-6;
void to_eigen_mesh(const TriangleMesh &tmesh, Eigen::MatrixXd &V, Eigen::MatrixXi &F)
{
const stl_file& stl = tmesh.stl;
V.resize(3*stl.stats.number_of_facets, 3);
F.resize(stl.stats.number_of_facets, 3);
for (unsigned int i = 0; i < stl.stats.number_of_facets; ++i) {
const stl_facet &facet = stl.facet_start[i];
V.block<1, 3>(3 * i + 0, 0) = facet.vertex[0].cast<double>();
V.block<1, 3>(3 * i + 1, 0) = facet.vertex[1].cast<double>();
V.block<1, 3>(3 * i + 2, 0) = facet.vertex[2].cast<double>();
F(i, 0) = int(3*i+0);
F(i, 1) = int(3*i+1);
F(i, 2) = int(3*i+2);
}
if (!tmesh.has_shared_vertices())
{
Eigen::MatrixXd rV;
Eigen::MatrixXi rF;
// We will convert this to a proper 3d mesh with no duplicate points.
Eigen::VectorXi SVI, SVJ;
igl::remove_duplicate_vertices(V, F, MESH_EPS, rV, SVI, SVJ, rF);
V = std::move(rV);
F = std::move(rF);
}
}
void to_triangle_mesh(const Eigen::MatrixXd &V, const Eigen::MatrixXi &F, TriangleMesh &out);
#if 0
Does this function really work? There seems to be an issue with it.
Currently it is not used anywhere, this way it stays visible but
trigger linking error when attempting to use it.
{
Pointf3s points(size_t(V.rows()));
std::vector<Vec3i> facets(size_t(F.rows()));
for (Eigen::Index i = 0; i < V.rows(); ++i)
points[size_t(i)] = V.row(i);
for (Eigen::Index i = 0; i < F.rows(); ++i)
facets[size_t(i)] = F.row(i);
out = {points, facets};
}
#endif
EigenMesh3D::EigenMesh3D(const TriangleMesh& tmesh)
: m_aabb(new AABBImpl()), m_tm(tmesh)
{
@ -289,25 +242,6 @@ EigenMesh3D::EigenMesh3D(const EigenMesh3D &other):
m_tm(other.m_tm), m_ground_level(other.m_ground_level),
m_aabb( new AABBImpl(*other.m_aabb) ) {}
/*EigenMesh3D::EigenMesh3D(const Contour3D &other)
{
m_V.resize(Eigen::Index(other.points.size()), 3);
m_F.resize(Eigen::Index(other.faces3.size() + 2 * other.faces4.size()), 3);
for (Eigen::Index i = 0; i < Eigen::Index(other.points.size()); ++i)
m_V.row(i) = other.points[size_t(i)];
for (Eigen::Index i = 0; i < Eigen::Index(other.faces3.size()); ++i)
m_F.row(i) = other.faces3[size_t(i)];
size_t N = other.faces3.size() + 2 * other.faces4.size();
for (size_t i = other.faces3.size(); i < N; i += 2) {
size_t quad_idx = (i - other.faces3.size()) / 2;
auto & quad = other.faces4[quad_idx];
m_F.row(Eigen::Index(i)) = Vec3i{quad(0), quad(1), quad(2)};
m_F.row(Eigen::Index(i + 1)) = Vec3i{quad(2), quad(3), quad(0)};
}
}*/
EigenMesh3D &EigenMesh3D::operator=(const EigenMesh3D &other)
{
@ -579,13 +513,13 @@ PointSet normals(const PointSet& points,
}
// vector for the neigboring triangles including the detected one.
std::vector<Vec3i> neigh;
std::vector<size_t> neigh;
if (ic >= 0) { // The point is right on a vertex of the triangle
for (size_t n = 0; n < mesh.indices().size(); ++n) {
thr();
Vec3i ni = mesh.indices(n);
if ((ni(X) == ic || ni(Y) == ic || ni(Z) == ic))
neigh.emplace_back(ni);
neigh.emplace_back(n);
}
} else if (ia >= 0 && ib >= 0) { // the point is on and edge
// now get all the neigboring triangles
@ -594,21 +528,15 @@ PointSet normals(const PointSet& points,
Vec3i ni = mesh.indices(n);
if ((ni(X) == ia || ni(Y) == ia || ni(Z) == ia) &&
(ni(X) == ib || ni(Y) == ib || ni(Z) == ib))
neigh.emplace_back(ni);
neigh.emplace_back(n);
}
}
// Calculate the normals for the neighboring triangles
std::vector<Vec3d> neighnorms;
neighnorms.reserve(neigh.size());
for (const Vec3i &tri : neigh) {
const Vec3d & pt1 = mesh.vertices(tri(0)).cast<double>();
const Vec3d & pt2 = mesh.vertices(tri(1)).cast<double>();
const Vec3d & pt3 = mesh.vertices(tri(2)).cast<double>();
Eigen::Vector3d U = pt2 - pt1;
Eigen::Vector3d V = pt3 - pt1;
neighnorms.emplace_back(U.cross(V).normalized());
}
for (size_t &tri_id : neigh)
neighnorms.emplace_back(mesh.normal_by_face_id(tri_id));
// Throw out duplicates. They would cause trouble with summing. We
// will use std::unique which works on sorted ranges. We will sort

View file

@ -18,11 +18,6 @@ namespace Slic3r {
namespace sla {
struct Contour3D;
void to_eigen_mesh(const TriangleMesh &mesh, Eigen::MatrixXd &V, Eigen::MatrixXi &F);
void to_triangle_mesh(const Eigen::MatrixXd &V, const Eigen::MatrixXi &F, TriangleMesh &);
/// An index-triangle structure for libIGL functions. Also serves as an
/// alternative (raw) input format for the SLASupportTree.
// Implemented in libslic3r/SLA/Common.cpp
@ -43,7 +38,6 @@ class EigenMesh3D {
public:
explicit EigenMesh3D(const TriangleMesh&);
explicit EigenMesh3D(const Contour3D &other);
EigenMesh3D(const EigenMesh3D& other);
EigenMesh3D& operator=(const EigenMesh3D&);
@ -125,24 +119,6 @@ public:
// Casts a ray on the mesh and returns all hits
std::vector<hit_result> query_ray_hits(const Vec3d &s, const Vec3d &dir) const;
class si_result {
double m_value;
int m_fidx;
Vec3d m_p;
si_result(double val, int i, const Vec3d& c):
m_value(val), m_fidx(i), m_p(c) {}
friend class EigenMesh3D;
public:
si_result() = delete;
double value() const { return m_value; }
operator double() const { return m_value; }
const Vec3d& point_on_mesh() const { return m_p; }
int F_idx() const { return m_fidx; }
};
double squared_distance(const Vec3d& p, int& i, Vec3d& c) const;
inline double squared_distance(const Vec3d &p) const
{
@ -152,15 +128,7 @@ public:
}
Vec3d normal_by_face_id(int face_id) const {
// FIXME: normals should be cached in TriangleMesh, there should be
// no need to recalculate them.
auto trindex = this->indices(face_id);
const Vec3d& p1 = this->vertices(trindex(0)).cast<double>();
const Vec3d& p2 = this->vertices(trindex(1)).cast<double>();
const Vec3d& p3 = this->vertices(trindex(2)).cast<double>();
Eigen::Vector3d U = p2 - p1;
Eigen::Vector3d V = p3 - p1;
return U.cross(V).normalized();
return m_tm.stl.facet_start[face_id].normal.cast<double>();
}
};