mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-08-10 15:25:18 -06:00
Revert of b140709fa8
and new implementation of fixing picking for sinking objects
This commit is contained in:
parent
7cd402dcd0
commit
1f3252dd78
8 changed files with 86 additions and 96 deletions
|
@ -1,14 +0,0 @@
|
|||
#version 110
|
||||
|
||||
uniform vec4 uniform_color;
|
||||
uniform bool viewed_from_top;
|
||||
|
||||
varying float world_pos_z;
|
||||
|
||||
void main()
|
||||
{
|
||||
if (viewed_from_top && world_pos_z < 0.0)
|
||||
discard;
|
||||
|
||||
gl_FragColor = uniform_color;
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
#version 110
|
||||
|
||||
uniform mat4 world_matrix;
|
||||
|
||||
varying float world_pos_z;
|
||||
|
||||
void main()
|
||||
{
|
||||
world_pos_z = (world_matrix * gl_Vertex).z;
|
||||
gl_Position = ftransform();
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue