Revert of b140709fa8 and new implementation of fixing picking for sinking objects

This commit is contained in:
enricoturri1966 2021-07-21 11:56:39 +02:00
parent 7cd402dcd0
commit 1f3252dd78
8 changed files with 86 additions and 96 deletions

View file

@ -1,14 +0,0 @@
#version 110
uniform vec4 uniform_color;
uniform bool viewed_from_top;
varying float world_pos_z;
void main()
{
if (viewed_from_top && world_pos_z < 0.0)
discard;
gl_FragColor = uniform_color;
}

View file

@ -1,11 +0,0 @@
#version 110
uniform mat4 world_matrix;
varying float world_pos_z;
void main()
{
world_pos_z = (world_matrix * gl_Vertex).z;
gl_Position = ftransform();
}