Adjustable wipe tower brim

This commit is contained in:
Lukas Matena 2021-03-04 11:18:50 +01:00
parent c25c435d52
commit 1efa9a06f6
13 changed files with 58 additions and 42 deletions

View file

@ -610,25 +610,28 @@ void GLVolumeCollection::load_object_auxiliary(
}
int GLVolumeCollection::load_wipe_tower_preview(
int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool size_unknown, float brim_width, bool opengl_initialized)
int obj_idx, float pos_x, float pos_y, float width, float depth, float height,
float rotation_angle, bool size_unknown, float brim_width, bool opengl_initialized)
{
if (depth < 0.01f)
return int(this->volumes.size() - 1);
if (height == 0.0f)
height = 0.1f;
Point origin_of_rotation(0.f, 0.f);
TriangleMesh mesh;
float color[4] = { 0.5f, 0.5f, 0.0f, 1.f };
// In case we don't know precise dimensions of the wipe tower yet, we'll draw the box with different color with one side jagged:
// In case we don't know precise dimensions of the wipe tower yet, we'll draw
// the box with different color with one side jagged:
if (size_unknown) {
color[0] = 0.9f;
color[1] = 0.6f;
depth = std::max(depth, 10.f); // Too narrow tower would interfere with the teeth. The estimate is not precise anyway.
// Too narrow tower would interfere with the teeth. The estimate is not precise anyway.
depth = std::max(depth, 10.f);
float min_width = 30.f;
// We'll now create the box with jagged edge. y-coordinates of the pre-generated model are shifted so that the front
// edge has y=0 and centerline of the back edge has y=depth:
// We'll now create the box with jagged edge. y-coordinates of the pre-generated model
// are shifted so that the front edge has y=0 and centerline of the back edge has y=depth:
Pointf3s points;
std::vector<Vec3i> facets;
float out_points_idx[][3] = { { 0, -depth, 0 }, { 0, 0, 0 }, { 38.453f, 0, 0 }, { 61.547f, 0, 0 }, { 100.0f, 0, 0 }, { 100.0f, -depth, 0 }, { 55.7735f, -10.0f, 0 }, { 44.2265f, 10.0f, 0 },
@ -637,13 +640,17 @@ int GLVolumeCollection::load_wipe_tower_preview(
{8, 10, 14}, {3, 12, 4}, {3, 13, 12}, {6, 13, 3}, {6, 14, 13}, {7, 14, 6}, {7, 15, 14}, {2, 15, 7}, {2, 8, 15}, {1, 8, 2}, {1, 9, 8},
{0, 9, 1}, {0, 10, 9}, {5, 10, 0}, {5, 11, 10}, {4, 11, 5}, {4, 12, 11} };
for (int i = 0; i < 16; ++i)
points.emplace_back(out_points_idx[i][0] / (100.f / min_width), out_points_idx[i][1] + depth, out_points_idx[i][2]);
points.emplace_back(out_points_idx[i][0] / (100.f / min_width),
out_points_idx[i][1] + depth, out_points_idx[i][2]);
for (int i = 0; i < 28; ++i)
facets.emplace_back(out_facets_idx[i][0], out_facets_idx[i][1], out_facets_idx[i][2]);
facets.emplace_back(out_facets_idx[i][0],
out_facets_idx[i][1],
out_facets_idx[i][2]);
TriangleMesh tooth_mesh(points, facets);
// We have the mesh ready. It has one tooth and width of min_width. We will now append several of these together until we are close to
// the required width of the block. Than we can scale it precisely.
// We have the mesh ready. It has one tooth and width of min_width. We will now
// append several of these together until we are close to the required width
// of the block. Than we can scale it precisely.
size_t n = std::max(1, int(width / min_width)); // How many shall be merged?
for (size_t i = 0; i < n; ++i) {
mesh.merge(tooth_mesh);