Support for user definable variable layer thickness, the C++ backend.

This commit is contained in:
bubnikv 2016-12-12 17:53:38 +01:00
parent 2ab86a4895
commit 1ea958158a
7 changed files with 924 additions and 44 deletions

View file

@ -15,16 +15,14 @@ class SlicingAdaptive
{
public:
void clear();
void set_layer_height_range(float min, float max) { m_layer_height_min = min; m_layer_height_max = max; }
void set_slicing_parameters(SlicingParameters params) { m_slicing_params = params; }
void add_mesh(const TriangleMesh *mesh) { m_meshes.push_back(mesh); }
void prepare();
float cusp_height(float z, float cusp_value, int &current_facet);
float horizontal_facet_distance(float z);
protected:
float m_layer_height_min;
float m_layer_height_max;
float m_max_z;
SlicingParameters m_slicing_params;
std::vector<const TriangleMesh*> m_meshes;
// Collected faces of all meshes, sorted by raising Z of the bottom most face.