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Support for user definable variable layer thickness, the C++ backend.
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7 changed files with 924 additions and 44 deletions
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@ -15,16 +15,14 @@ class SlicingAdaptive
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{
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public:
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void clear();
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void set_layer_height_range(float min, float max) { m_layer_height_min = min; m_layer_height_max = max; }
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void set_slicing_parameters(SlicingParameters params) { m_slicing_params = params; }
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void add_mesh(const TriangleMesh *mesh) { m_meshes.push_back(mesh); }
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void prepare();
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float cusp_height(float z, float cusp_value, int ¤t_facet);
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float horizontal_facet_distance(float z);
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protected:
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float m_layer_height_min;
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float m_layer_height_max;
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float m_max_z;
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SlicingParameters m_slicing_params;
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std::vector<const TriangleMesh*> m_meshes;
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// Collected faces of all meshes, sorted by raising Z of the bottom most face.
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