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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-07 23:17:35 -06:00
Debug: change the rendering order for debug
Change-Id: I09db011ff6e3346d24b9ac86ca107e07d4a7c542 (cherry picked from commit e217689000e33854b945e8925d84efddf178f716)
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a1faa927cc
commit
1e8adabd5c
1 changed files with 16 additions and 14 deletions
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@ -1177,7 +1177,7 @@ void GCodeViewer::refresh(const GCodeProcessorResult& gcode_result, const std::v
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m_extrusions.ranges.temperature.update_from(curr.temperature);
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if (curr.extrusion_role != erCustom || is_visible(erCustom))
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m_extrusions.ranges.volumetric_rate.update_from(round_to_bin(curr.volumetric_rate()));
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if (curr.layer_duration > 0.f) {
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m_extrusions.ranges.layer_duration.update_from(curr.layer_duration);
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}
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@ -1329,13 +1329,13 @@ static void debug_calibration_output_thumbnail(const ThumbnailData& thumbnail_da
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#endif
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void GCodeViewer::_render_calibration_thumbnail_internal(ThumbnailData& thumbnail_data, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager)
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{
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{
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int plate_idx = thumbnail_params.plate_id;
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PartPlate* plate = partplate_list.get_plate(plate_idx);
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BoundingBoxf3 plate_box = plate->get_bounding_box(false);
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plate_box.min.z() = 0.0;
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plate_box.max.z() = 0.0;
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Vec3d center = plate_box.center();
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Vec3d center = plate_box.center();
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#if 1
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Camera camera;
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@ -3196,7 +3196,7 @@ void GCodeViewer::load_shells(const Print& print, bool initialized, bool force_p
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const double max_z = print.objects()[0]->model_object()->get_model()->bounding_box().max(2);
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const PrintConfig& config = print.config();
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if (config.enable_prime_tower &&
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if (config.enable_prime_tower &&
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(print.enable_timelapse_print() || (extruders_count > 1 && (config.print_sequence == PrintSequence::ByLayer)))) {
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const float depth = print.wipe_tower_data(extruders_count).depth;
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const float brim_width = print.wipe_tower_data(extruders_count).brim_width;
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@ -3825,7 +3825,7 @@ void GCodeViewer::render_toolpaths()
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#if ENABLE_GCODE_VIEWER_STATISTICS
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this
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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](std::vector<RenderPath>::iterator it_path, std::vector<RenderPath>::iterator it_end, GLShaderProgram& shader, int uniform_color) {
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](std::vector<RenderPath>::reverse_iterator it_path, std::vector<RenderPath>::reverse_iterator it_end, GLShaderProgram& shader, int uniform_color) {
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glsafe(::glEnable(GL_VERTEX_PROGRAM_POINT_SIZE));
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glsafe(::glEnable(GL_POINT_SPRITE));
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@ -3852,7 +3852,7 @@ void GCodeViewer::render_toolpaths()
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#if ENABLE_GCODE_VIEWER_STATISTICS
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this
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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](std::vector<RenderPath>::iterator it_path, std::vector<RenderPath>::iterator it_end, GLShaderProgram& shader, int uniform_color) {
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](std::vector<RenderPath>::reverse_iterator it_path, std::vector<RenderPath>::reverse_iterator it_end, GLShaderProgram& shader, int uniform_color) {
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for (auto it = it_path; it != it_end && it_path->ibuffer_id == it->ibuffer_id; ++it) {
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const RenderPath& path = *it;
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// Some OpenGL drivers crash on empty glMultiDrawElements, see GH #7415.
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@ -3870,7 +3870,7 @@ void GCodeViewer::render_toolpaths()
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#if ENABLE_GCODE_VIEWER_STATISTICS
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this
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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](std::vector<RenderPath>::iterator it_path, std::vector<RenderPath>::iterator it_end, GLShaderProgram& shader, int uniform_color) {
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](std::vector<RenderPath>::reverse_iterator it_path, std::vector<RenderPath>::reverse_iterator it_end, GLShaderProgram& shader, int uniform_color) {
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for (auto it = it_path; it != it_end && it_path->ibuffer_id == it->ibuffer_id; ++it) {
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const RenderPath& path = *it;
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// Some OpenGL drivers crash on empty glMultiDrawElements, see GH #7415.
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@ -4000,13 +4000,15 @@ void GCodeViewer::render_toolpaths()
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default: break;
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}
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int uniform_color = shader->get_uniform_location("uniform_color");
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auto it_path = buffer.render_paths.begin();
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auto it_path = buffer.render_paths.rbegin();
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//BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(":buffer indices size %1%, render_path size %2% ")%buffer.indices.size() %buffer.render_paths.size();
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for (unsigned int ibuffer_id = 0; ibuffer_id < static_cast<unsigned int>(buffer.indices.size()); ++ibuffer_id) {
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unsigned int indices_count = static_cast<unsigned int>(buffer.indices.size());
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for (unsigned int index = 0; index < indices_count; ++index) {
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unsigned int ibuffer_id = indices_count - index - 1;
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const IBuffer& i_buffer = buffer.indices[ibuffer_id];
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// Skip all paths with ibuffer_id < ibuffer_id.
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for (; it_path != buffer.render_paths.end() && it_path->ibuffer_id < ibuffer_id; ++ it_path) ;
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if (it_path == buffer.render_paths.end() || it_path->ibuffer_id > ibuffer_id)
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for (; it_path != buffer.render_paths.rend() && it_path->ibuffer_id > ibuffer_id; ++ it_path) ;
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if (it_path == buffer.render_paths.rend() || it_path->ibuffer_id < ibuffer_id)
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// Not found. This shall not happen.
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continue;
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@ -4025,16 +4027,16 @@ void GCodeViewer::render_toolpaths()
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switch (buffer.render_primitive_type)
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{
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case TBuffer::ERenderPrimitiveType::Point: {
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render_as_points(it_path, buffer.render_paths.end(), *shader, uniform_color);
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render_as_points(it_path, buffer.render_paths.rend(), *shader, uniform_color);
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break;
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}
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case TBuffer::ERenderPrimitiveType::Line: {
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glsafe(::glLineWidth(static_cast<GLfloat>(line_width(zoom))));
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render_as_lines(it_path, buffer.render_paths.end(), *shader, uniform_color);
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render_as_lines(it_path, buffer.render_paths.rend(), *shader, uniform_color);
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break;
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}
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case TBuffer::ERenderPrimitiveType::Triangle: {
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render_as_triangles(it_path, buffer.render_paths.end(), *shader, uniform_color);
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render_as_triangles(it_path, buffer.render_paths.rend(), *shader, uniform_color);
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break;
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}
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default: { break; }
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