Corrections to math. Threads are not always rectangles with semicircles. Better calculation of overlap.

This commit is contained in:
Alessandro Ranellucci 2011-12-17 19:52:34 +01:00
parent cd0fd80a69
commit 1e6ecd9eab
13 changed files with 62 additions and 41 deletions

View file

@ -336,7 +336,7 @@ sub extrude_skirt {
# draw outlines from outside to inside
my @skirts = ();
for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) {
my $distance = scale ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i));
my $distance = scale ($Slic3r::skirt_distance + ($Slic3r::flow_spacing * $i));
my $outline = offset([$convex_hull], $distance, $Slic3r::resolution * 100, JT_ROUND);
push @skirts, Slic3r::ExtrusionLoop->cast([ @{$outline->[0]} ], role => 'skirt');
}