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Corrections to math. Threads are not always rectangles with semicircles. Better calculation of overlap.
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cd0fd80a69
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13 changed files with 62 additions and 41 deletions
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@ -19,18 +19,18 @@ sub fill_surface {
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$bounding_box->[X1] += scale 0.1;
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$bounding_box->[X2] -= scale 0.1;
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my $min_spacing = scale $params{flow_width};
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my $min_spacing = scale $params{flow_spacing};
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my $distance_between_lines = $min_spacing / $params{density};
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my $line_oscillation = $distance_between_lines - $min_spacing;
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my $number_of_lines = int(($bounding_box->[X2] - $bounding_box->[X1]) / $distance_between_lines) + 1;
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my $flow_width = undef;
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my $flow_spacing = undef;
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if ($params{density} == 1) {
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my $extra_space = ($bounding_box->[X2] - $bounding_box->[X1]) % $distance_between_lines;
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$distance_between_lines += $extra_space / ($number_of_lines - 1) if $number_of_lines > 1;
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$flow_width = unscale $distance_between_lines;
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$flow_spacing = unscale $distance_between_lines;
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}
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my $overlap_distance = $min_spacing * $Slic3r::overlap_factor;
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my $overlap_distance = $Slic3r::nozzle_diameter * 0.20;
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my @paths = ();
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my $x = $bounding_box->[X1];
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@ -79,7 +79,7 @@ sub fill_surface {
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# paths must be rotated back
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$self->rotate_points_back(\@paths, $rotate_vector);
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return { flow_width => $flow_width }, @paths;
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return { flow_spacing => $flow_spacing }, @paths;
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}
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1;
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