Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140

(cherry picked from commit prusa3d/PrusaSlicer@76d1d4949b)
This commit is contained in:
enricoturri1966 2023-10-27 10:51:15 +08:00 committed by Noisyfox
parent bb044754af
commit 1e4f16bd39
76 changed files with 1145 additions and 143 deletions

View file

@ -1570,7 +1570,7 @@ void Selection::render_center(bool gizmo_is_dragging)
if (!m_valid || is_empty())
return;
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader == nullptr)
return;
@ -1600,7 +1600,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field, bool unif
if (sidebar_field.empty())
return;
GLShaderProgram* shader = wxGetApp().get_shader(boost::starts_with(sidebar_field, "layer") ? "flat_attr" : "gouraud_light_attr");
GLShaderProgram* shader = wxGetApp().get_shader(boost::starts_with(sidebar_field, "layer") ? "flat" : "gouraud_light");
if (shader == nullptr)
return;
@ -2231,7 +2231,7 @@ void Selection::render_bounding_box(const BoundingBoxf3& box, const ColorRGB& co
glsafe(::glLineWidth(2.0f * m_scale_factor));
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader == nullptr)
return;