Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140

(cherry picked from commit prusa3d/PrusaSlicer@76d1d4949b)
This commit is contained in:
enricoturri1966 2023-10-27 10:51:15 +08:00 committed by Noisyfox
parent bb044754af
commit 1e4f16bd39
76 changed files with 1145 additions and 143 deletions

View file

@ -577,7 +577,7 @@ void PartPlate::render_logo_texture(GLTexture &logo_texture, GLModel& logo_buffe
}
if (logo_buffer.is_initialized()) {
GLShaderProgram* shader = wxGetApp().get_shader("printbed_attr");
GLShaderProgram* shader = wxGetApp().get_shader("printbed");
if (shader != nullptr) {
shader->start_using();
const Camera &camera = wxGetApp().plater()->get_camera();
@ -849,7 +849,7 @@ void PartPlate::show_tooltip(const std::string tooltip)
void PartPlate::render_icons(bool bottom, bool only_name, int hover_id)
{
GLShaderProgram* shader = wxGetApp().get_shader("printbed_attr");
GLShaderProgram* shader = wxGetApp().get_shader("printbed");
if (shader != nullptr) {
shader->start_using();
const Camera &camera = wxGetApp().plater()->get_camera();
@ -940,7 +940,7 @@ void PartPlate::render_icons(bool bottom, bool only_name, int hover_id)
void PartPlate::render_only_numbers(bool bottom)
{
GLShaderProgram* shader = wxGetApp().get_shader("printbed_attr");
GLShaderProgram* shader = wxGetApp().get_shader("printbed");
if (shader != nullptr) {
shader->start_using();
const Camera &camera = wxGetApp().plater()->get_camera();
@ -973,7 +973,7 @@ void PartPlate::render_only_numbers(bool bottom)
void PartPlate::render_rectangle_for_picking(const Transform3d &view_matrix, const Transform3d &projection_matrix, GLModel &buffer, const ColorRGBA render_color)
{
GLShaderProgram *shader = wxGetApp().get_shader("flat_attr");
GLShaderProgram *shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
@ -2502,7 +2502,7 @@ void PartPlate::render(const Transform3d& view_matrix, const Transform3d& projec
{
glsafe(::glEnable(GL_DEPTH_TEST));
GLShaderProgram *shader = wxGetApp().get_shader("flat_attr");
GLShaderProgram *shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
glsafe(::glEnable(GL_BLEND));