Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140

(cherry picked from commit prusa3d/PrusaSlicer@76d1d4949b)
This commit is contained in:
enricoturri1966 2023-10-27 10:51:15 +08:00 committed by Noisyfox
parent bb044754af
commit 1e4f16bd39
76 changed files with 1145 additions and 143 deletions

View file

@ -448,7 +448,7 @@ void GLGizmoText::on_render()
ColorRGBA color = picking_color_component(0);
m_grabbers[0].color = color;
GLShaderProgram *shader = wxGetApp().get_shader("gouraud_light_attr");
GLShaderProgram *shader = wxGetApp().get_shader("gouraud_light");
if (shader != nullptr) {
shader->start_using();
m_grabbers[0].render_for_picking(mean_size);
@ -500,7 +500,7 @@ void GLGizmoText::on_render_for_picking()
ColorRGBA color = picking_color_component(0);
m_grabbers[0].color = color;
GLShaderProgram *shader = wxGetApp().get_shader("flat_attr");
GLShaderProgram *shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
m_grabbers[0].render_for_picking(mean_size);