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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
(cherry picked from commit prusa3d/PrusaSlicer@76d1d4949b)
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bb044754af
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1e4f16bd39
76 changed files with 1145 additions and 143 deletions
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@ -448,7 +448,7 @@ void GLGizmoText::on_render()
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ColorRGBA color = picking_color_component(0);
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m_grabbers[0].color = color;
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GLShaderProgram *shader = wxGetApp().get_shader("gouraud_light_attr");
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GLShaderProgram *shader = wxGetApp().get_shader("gouraud_light");
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if (shader != nullptr) {
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shader->start_using();
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m_grabbers[0].render_for_picking(mean_size);
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@ -500,7 +500,7 @@ void GLGizmoText::on_render_for_picking()
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ColorRGBA color = picking_color_component(0);
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m_grabbers[0].color = color;
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GLShaderProgram *shader = wxGetApp().get_shader("flat_attr");
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GLShaderProgram *shader = wxGetApp().get_shader("flat");
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if (shader != nullptr) {
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shader->start_using();
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m_grabbers[0].render_for_picking(mean_size);
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